Actions

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The World Map has a number of actions your Specialists can perform. You can scavenge abandoned locations, fight bandits and trade with Societies or research for valuable Science Points in a Museum or an Observatory. All actions on the world map consume Action Points (AP). Movement takes one or more APs per hex depending on the biome of the terrain hex. All other actions, such as Scavenge, Scout, Research and Attack deplete the remaining action points for the day. APs are replenished a couple of times per day.

The amount of APs depend on the Specialist's Exploration skill.

Scouting[edit]

Uncovering the world map sector by sector affords new opportunities to bring back resources most needed at the colony to keep people from starving or to get the Energy production going to enable more advanced buildings to be constructed. Many locations are also rife with Hazards, ranging from collapsing buildings to flammable liquids, pathogens and more. These can injure Specialists or even kill them if the wounds are not taken care of with medkits or by recovering in the colony.

Scavenging[edit]

Scavenging allows for recovering useful materials and items for the colony. The Scavenging skill varies from person to person, so try to choose the one with the highest number for the most important locations. Every Specialist is proficient in this to a degree, but the Scavenger types can pick a place clean much faster than others. Low-end materials such as Food or Planks can be gathered in larger quantities than items such as Medicine, as they're easier to find in usable condition.

Attacking bandits[edit]

Some World Map locations are already occupied by Bandits who need to be taken out before any resources can be scavenged. Bandits come in many shapes and sizes but are all ready to take from the weak and give to themselves. Sometimes a fortified Bandit Camp controls an entire sector and must be cleared before any others actions can be taken.

Attacking Bandits pits the Specialists' combined Firepower, plus a pinch of luck, against the Bandits' Defense value. An incompetent fighter can still prevail but has to risk several counter-attacks from the bandits to do so. The best way is to hit hard and fast so your opponent has no chance of retaliating.

Bandit Camps are organized bandit societies. The sectors with bandit camps are fully under hostile control and other locations remain hidden until the camp is destroyed. This can be done by attacking them with specialists, but defeating them requires more Combat skill than defeating small scattered bandit groups.

Research[edit]

The research locations can be searched for Science Points which, unlike other resources, are immediately available for the colony. And the bigger your Specialists' Research skill is, the faster they can extract all the usable knowledge a particular location has to offer.

Returning to Colony[edit]

Specialists need to return scavenged resources back to the colony. Do this by selecting a specialist and give them the order to move back to the Colony. When the specialist reaches the colony, all resources are automatically dropped to the Gate storage where colonists can retrieve them.

Specialists are not invincible. They can get hurt in combat against bandits, or when they encounter hazards while scavenging or researching locations. Recovering from their wounds must be done in the colony. To heal an injured specialists, order them to travel back to the colony, where they automatically start the recovery on arrival. Their recovery speed depends on badly they're injured and their Recovery skill.