Buildings

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Surviving The Aftermath's tutorials: Episode 3, Buildings and Working Areas.

Features[edit | edit source]

Once a building is constructed, its operation can be adjusted in a number of ways. It can be paused to remove all the current workers for other locations. A paused building does not consume any Energy.png Energy or Water.png Water.

Some buildings also require you to select a type you want it to produce, such as crops in a Field or the type of animal in a Ranch.

Work slots[edit | edit source]

New work slots can be unlocked from the Tech Tree

You can also add or remove Work Slots to speed up production or move workers to other tasks as necessary. Opening a new slot automatically assigns the best available person to the building.

Some buildings can have more than one colonist working in them. More colonists means more production, but some carriers are also necessary so the colony will not grind to a halt.

Work and Efficiency Areas[edit | edit source]

Many buildings need set Work Areas to know where to operate and gather resources from.

Several buildings have Work Areas they work in. Some you can move manually to a new area, while others are fixed to surround the building. Updating the Work Areas is crucial for efficient production, so be sure to open up the building menu and select "Move Work Area" to order your Colonists toward new Berry Bushes, Metal Deposits and so on.

Workers will typically work at the furthest possible spot of the work area. E.g. Lumber Yard workers will chop the furthest available tree. Some work areas can be resized to minimize this effect.

Overlapping areas will diminish efficiency, so spread them apart from each other. A notification will let you know when a building has gathered everything from its Work Area, so you can move it to a new location.

Demolishing[edit | edit source]

If damaged buildings are not repaired on time they will become ruins.

Once in a while, you might want to demolish a building. Buildings can be demolished to get roughly half the amount the building cost back along with the freed up space. The operation is immediate and final, so use it carefully. A demolished storage will have its contents dumped on the ground where they should be picked up and transported to a new storage to avoid spoilage. Destroying a Storage building does not destroy its contents.

Destroyed buildings[edit | edit source]

Smoking buildings can still be used but might be destroyed if damaged again. Burning ones are shut down and will eventually collapse if not repaired. The resulting rubble must be cleared so new structures can be built on their place.

Visual variants[edit | edit source]

Some buildings have a number of different visuals that look different from each other or have altered prop placement, but function the same. Their entrance is also on the same spot.

List of buildings[edit | edit source]

For the full list of buildings in the game please refer to the List of buildings article.

Energy[edit | edit source]


Energy Transformer
Transformer
Contruction cost:
  • Component 5 Component
  • Metal 15 Metal
  • Plastic 15 Plastic
Footprint (tiles): 3 x 3
Maintenance: Component Component
Upgrades to:
Large Transformer Large Transformer


Energy Large Transformer
Large Transformer
Contruction cost:
  • Component 20 Component
  • Metal 43 Metal
  • Parts 30 Parts
Footprint (tiles): 3 x 3
Maintenance: Component Component
Upgrades from:
Transformer Transformer


Energy Battery Rack
Battery Rack
Contruction cost:
  • Component 15 Component
  • Metal 30 Metal
  • Plastic 40 Plastic
Footprint (tiles): 4 x 4
Maintenance: Component Component
Capacity: Energy capacity 2000


Energy Large Battery Rack
Large Battery Rack
Contruction cost:
  • Component 30 Component
  • Concrete 50 Concrete
  • Metal 75 Metal
Footprint (tiles): 5 x 5
Maintenance: Component Component
Capacity: Energy capacity 6000


Energy Lightning Rod
Lightning Rod
Contruction cost:
  • Component 15 Component
  • Metal 90 Metal
  • Parts 30 Parts
Footprint (tiles): 5 x 5
Maintenance: Parts Parts
Upgrades to:
Lightning Tower Lightning Tower


Energy Lightning Tower
Lightning Tower
Contruction cost:
  • Concrete 60 Concrete
  • Electronics 10 Electronics
  • Metal 135 Metal
  • Parts 45 Parts
Footprint (tiles): 5 x 5
Maintenance: Parts Parts
Upgrades from:
Lightning Rod Lightning Rod


Energy Solar Panel
Solar Panel
Contruction cost:
  • Component 6 Component
  • Metal 25 Metal
Footprint (tiles): 3 x 3
Maintenance: Component Component
Production: Energy.png 8


Energy Large Solar Panel
Large Solar Panel
Contruction cost:
  • Component 15 Component
  • Concrete 69 Concrete
  • Metal 45 Metal
Footprint (tiles): 3 x 7
Maintenance: Component Component
Production: Energy.png 16


Energy Wind Turbine
Wind Turbine
Contruction cost:
  • Component 25 Component
  • Metal 43 Metal
  • Parts 25 Parts
Footprint (tiles): 3 x 3
Maintenance: Parts Parts
Production: Energy.png 14


Energy Large Wind Turbine
Large Wind Turbine
Contruction cost:
  • Component 40 Component
  • Metal 60 Metal
  • Parts 40 Parts
Footprint (tiles): 5 x 5
Maintenance: Parts Parts
Production: Energy.png 30


Energy Martian Wind Turbine
Martian Wind Turbine
Contruction cost:
  • Metal 25 Metal
  • Parts 25 Parts
  • Component 25 Component
Footprint (tiles): 3 x 3
Maintenance: Concrete Concrete
Production: Energy.png 14

Exploration[edit | edit source]


Exploration Garage
Garage
Contruction cost:
  • Component 35 Component
  • Metal 100 Metal
  • Parts 30 Parts
Footprint (tiles): 6 x 7
Maintenance: Metal Metal
Capacity: Storage capacity 50
Consumption: Energy.png 10
Production:
Fuel 10 Vehicle tornado.png Broken Production Vehicle tornado.png Fixed


Exploration Outpost Depot
Outpost Depot
Contruction cost:
  • Metal 30 Metal
  • Wood 50 Wood
  • Plastic 50 Plastic
Footprint (tiles): 6 x 6
Maintenance: Wood Wood
Production:
Specialist Specialist Production Settler Settler


Exploration Radar
Radar
Contruction cost:
  • Component 60 Component
  • Concrete 130 Concrete
  • Metal 85 Metal
  • Parts 78 Parts
Footprint (tiles): 8 x 8
Maintenance: Metal Metal
Consumption: Energy.png 30


Exploration Trade Center
Trade Center
Contruction cost:
  • Metal 60 Metal
  • Plastic 80 Plastic
  • Wood 100 Wood
Footprint (tiles): 8 x 7
Maintenance: Plastic Plastic
Capacity: Storage capacity 10000
Work slots: Worker 2


Exploration Campsite
Campsite
Contruction cost: N/A
Footprint (tiles): 10 x 10
Maintenance: Plastic Plastic
Capacity: Storage capacity 2500 Water capacity 300
Upgrades to:
Colony Center Colony Center


Exploration Colony Center
Colony Center
Contruction cost: N/A
Footprint (tiles): 10 x 10
Maintenance: Metal Metal
Capacity: Storage capacity 2500 Water capacity 300
Upgrades from:
Campsite Campsite
Upgrades to:
Headquarters Headquarters


Exploration Headquarters
Headquarters
Contruction cost: N/A
Footprint (tiles): 10 x 10
Maintenance: Metal Metal
Capacity: Storage capacity 2500 Water capacity 300
Upgrades from:
Colony Center Colony Center


Exploration Scout Tower
Scout Tower
Contruction cost:
  • Plastic 15 Plastic
  • Wood 25 Wood
Footprint (tiles): 3 x 3
Maintenance: Wood Wood
Work slots: Worker 1
Upgrades to:
Guard Tower Guard Post


Exploration Guard Post
Guard Post
Contruction cost:
  • Plastic 49 Plastic
  • Wood 55 Wood
Footprint (tiles): 3 x 3
Maintenance: Wood Wood
Work slots: Worker 2
Upgrades from:
Scout Tower Scout Tower


Exploration Gate Ruins
Gate Ruins
Contruction cost: N/A
Footprint (tiles): Special
Maintenance: N/A
Upgrades to:
The Gate The Gate


Exploration The Gate
The Gate
Contruction cost:
  • Plastic 175 Plastic
  • Wood 190 Wood
Footprint (tiles): Special
Maintenance: Metal Metal
Capacity: Storage capacity 99999
Work slots: Worker 2
Upgrades from:
Gate Ruins Gate Ruins
Upgrades to:
Reinforced Gate Reinforced Gate


Exploration Reinforced Gate
Reinforced Gate
Contruction cost:
  • Metal 165 Metal
  • Plastic 150 Plastic
  • Wood 220 Wood
Footprint (tiles): Special
Maintenance: Metal Metal
Capacity: Storage capacity 99999
Work slots: Worker 3
Upgrades from:
The Gate The Gate
Upgrades to:
Fortress Gate Fortress Gate


Exploration Fortress Gate
Fortress Gate
Contruction cost:
  • Concrete 210 Concrete
  • Metal 165 Metal
  • Wood 200 Wood
Footprint (tiles): Special
Maintenance: Concrete Concrete
Capacity: Storage capacity 99999
Work slots: Worker 4
Upgrades from:
Reinforced Gate Reinforced Gate

Food[edit | edit source]


Food Trapper
Trapper
Contruction cost:
  • Plastic 25 Plastic
  • Wood 40 Wood
Footprint (tiles): 6 x 6
Maintenance: Wood Wood
Work slots: Worker 2
Production: Food meat rat.png 2
Upgrades to:
Hunting Cabin Hunting Cabin


Food Hunting Cabin
Hunting Cabin
Contruction cost:
  • Plastic 50 Plastic
  • Wood 50 Wood
Footprint (tiles): 6 x 6
Maintenance: Wood Wood
Work slots: Worker 3
Production: Food meat rat.png 2 Fiber 1
Upgrades from:
Trapper Trapper


Food Fishing Pier
Fishing Pier
Contruction cost:
  • Plastic 35 Plastic
  • Wood 55 Wood
Footprint (tiles): 6 x 8
Maintenance: Plastic Plastic
Work slots: Worker 2
Production: Fish.png 3
Upgrades to:
Fishing Hut Fishing Hut


Food Fishing Hut
Fishing Hut
Contruction cost:
  • Metal 45 Metal
  • Plastic 49 Plastic
  • Wood 59 Wood
Footprint (tiles): 6 x 8
Maintenance: Wood Wood
Work slots: Worker 3
Production: Fish.png 5
Upgrades from:
Fishing Pier Fishing Pier


Food Aqua Farm
Aqua Farm
Contruction cost:
  • Concrete 60 Concrete
  • Plastic 80 Plastic
  • Wood 90 Wood
Footprint (tiles): 6 x 8
Maintenance: Wood Wood
Work slots: Worker 2
Production: Fish.png 12


Food Insect Farm
Insect Farm
Contruction cost:
  • Component 20 Component
  • Concrete 60 Concrete
  • Metal 12 Metal
  • Wood 50 Wood
Footprint (tiles): 5 x 10
Maintenance: Metal Metal
Work slots: Worker 2
Consumption: Energy.png 10
Production: Crickets.png / Mealworms.png


Food Ranch
Ranch
Contruction cost:
  • Concrete 85 Concrete
  • Metal 90 Metal
  • Wood 110 Wood
Footprint (tiles): 6 x 8
Maintenance: Wood Wood
Work slots: Worker 1
Consumption: Water.png 1 - 3
Production:
Chicken Production Venison.png 15 Food eggs.png 2
  • Cattle Production Venison.png 60 Food milk.png 5
  • Pig Production Venison.png 45
  • Sheep Production Venison.png 35 Fiber 5
Upgrades to:
Large Ranch Large Ranch


Food Large Ranch
Large Ranch
Contruction cost:
  • Concrete 90 Concrete
  • Metal 85 Metal
  • Plastic 120 Plastic
  • Wood 185 Wood
Footprint (tiles): 6 x 8
Maintenance: Metal Metal
Work slots: Worker 2
Consumption: Water.png 1 - 3
Production:
Chicken Production Venison.png 15 Food eggs.png 2
  • Cattle Production Venison.png 60 Food milk.png 5
  • Pig Production Venison.png 45
  • Sheep Production Venison.png 35 Fiber 5
Upgrades from:
Ranch Ranch


Food Cookhouse
Cookhouse
Contruction cost:
  • Metal 45 Metal
  • Plastic 75 Plastic
  • Wood 70 Wood
Footprint (tiles): 7 x 6
Maintenance: Wood Wood
Work slots: Worker 1
Consumption: Water.png 2
Production:
Firewood 1 Meat or Fish 3 Production Meat meal 6
  • Firewood 1 Food vegetables.png 3 Production Veggie meal 6


Food Mess Hall
Mess Hall
Contruction cost:
  • Concrete 90 Concrete
  • Metal 120 Metal
  • Wood 145 Wood
Footprint (tiles): 9 x 8
Maintenance: Wood Wood
Work slots: Worker 2
Consumption: Water.png 5
Production:
Firewood 2 Crickets.png 5 Production Veggie meal 12
  • Firewood 2 Meat or Fish 5 Production Meat meal 12
  • Firewood 2 Food vegetables.png 5 Production Veggie meal 12
  • Firewood 3 Food vegetables.png 3 Meat or Fish 3 Production Mixed meal 10


Food Mill
Mill
Contruction cost:
  • Concrete 88 Concrete
  • Metal 100 Metal
  • Parts 30 Parts
  • Wood 120 Wood
Footprint (tiles): 4 x 4
Maintenance: Wood Wood
Work slots: Worker 1
Production:
Wheat 5 Production Flour.png 10


Food Bakery
Bakery
Contruction cost:
  • Concrete 90 Concrete
  • Parts 30 Parts
  • Wood 150 Wood
Footprint (tiles): 7 x 5
Maintenance: Concrete Concrete
Work slots: Worker 1
Consumption: Water.png 2
Production:
Flour.png 3 Crickets.png 5 Food milk.png 2 Production Food beetle bread.png 15
  • Flour.png 5 Food eggs.png 3 Firewood 1 Production Food bread.png 15
  • Flour.png 3 Food eggs.png 3 Food milk.png 5 Production Food cinnamon bun.png 15


Food Small Field
Small Field
Contruction cost: N/A
Footprint (tiles): 5 x 7
Maintenance: N/A
Work slots: Worker 1
Production:
Cabbage.png Carrot.png Corn.png Peanuts Potatoes.png Soybeans.png Sunflower Wheat Flax
Upgrades to:
Small Irrigated Field Small Irrigated Field


Food Medium Field
Medium Field
Contruction cost: N/A
Footprint (tiles): 7 x 10
Maintenance: N/A
Work slots: Worker 2
Production:
Cabbage.png Carrot.png Corn.png Peanuts Potatoes.png Soybeans.png Sunflower Wheat Flax
Upgrades to:
Medium Irrigated Field Medium Irrigated Field


Food Large Field
Large Field
Contruction cost: N/A
Footprint (tiles): 10 x 13
Maintenance: N/A
Work slots: Worker 3
Production:
Cabbage.png Carrot.png Corn.png Peanuts Potatoes.png Soybeans.png Sunflower Wheat Flax
Upgrades to:
Large Irrigated Field Large Irrigated Field


Food Greenhouse
Greenhouse
Contruction cost:
  • Component 30 Component
  • Concrete 70 Concrete
  • Metal 60 Metal
  • Wood 55 Wood
Footprint (tiles): 5 x 7
Maintenance: Concrete Concrete
Work slots: Worker 1
Consumption: Water.png 5 Energy.png 2
Production:
Cabbage.png Carrot.png Corn.png Peanuts Potatoes.png Soybeans.png Sunflower Wheat Flax


Food Small Irrigated Field
Small Irrigated Field
Contruction cost:
  • Metal 15 Metal
  • Plastic 30 Plastic
Footprint (tiles): 5 x 7
Maintenance: Plastic Plastic
Work slots: Worker 1
Consumption: Water.png 2
Production:
Cabbage.png Carrot.png Corn.png Peanuts Potatoes.png Soybeans.png Sunflower Wheat Flax
Upgrades from:
Small Field Small Field


Food Medium Irrigated Field
Medium Irrigated Field
Contruction cost:
  • Metal 20 Metal
  • Plastic 40 Plastic
Footprint (tiles): 7 x 10
Maintenance: Plastic Plastic
Work slots: Worker 2
Consumption: Water.png 5
Production:
Cabbage.png Carrot.png Corn.png Peanuts Potatoes.png Soybeans.png Sunflower Wheat Flax
Upgrades from:
Medium Field Medium Field


Food Large Irrigated Field
Large Irrigated Field
Contruction cost:
  • Metal 30 Metal
  • Plastic 60 Plastic
Footprint (tiles): 10 x 13
Maintenance: Plastic Plastic
Work slots: Worker 3
Consumption: Water.png 10
Production:
Cabbage.png Carrot.png Corn.png Peanuts Potatoes.png Soybeans.png Sunflower Wheat Flax
Upgrades from:
Large Field Large Field

Happiness[edit | edit source]


Happiness Botanical Garden
Botanical Garden
Contruction cost:
  • Fun Box 30 Fun box
  • Metal 47 Metal
  • Wood 90 Wood
Footprint (tiles): 6 x 6
Maintenance: Metal Metal
Work slots: Worker 1
Consumption: Water.png 5
Production: Entertainment.png 30


Happiness Public House
Public House
Contruction cost:
  • Concrete 95 Concrete
  • Fun Box 50 Fun box
  • Metal 75 Metal
  • Wood 135 Wood
Footprint (tiles): 7 x 6
Maintenance: Fun Box Fun box
Work slots: Worker 1
Consumption: Water.png 10
Production: Entertainment.png 40


Happiness Movie Theater
Movie Theater
Contruction cost:
  • Component 50 Component
  • Concrete 117 Concrete
  • Parts 55 Parts
  • Fun Box 60 Fun box
Footprint (tiles): 8 x 10
Maintenance: Fun Box Fun box
Work slots: Worker 1
Consumption: Energy.png 20
Production: Entertainment.png 50


Happiness Game Arcade
Game Arcade
Contruction cost:
  • Component 90 Component
  • Concrete 180 Concrete
  • Electronics 60 Electronics
  • Fun Box 80 Fun box
Footprint (tiles): 7 x 7
Maintenance: Fun Box Fun box
Work slots: Worker 1
Consumption: Energy.png 30
Production: Entertainment.png 80


Happiness Library
Library
Contruction cost:
  • Concrete 120 Concrete
  • Fun Box 60 Fun box
  • Metal 120 Metal
  • Wood 144 Wood
Footprint (tiles): 8 x 10
Maintenance: Fun Box Fun box
Work slots: Worker 1
Consumption: Energy.png 10
Production: Entertainment.png 50


Happiness Memorial
Memorial
Contruction cost:
  • Fun Box 15 Fun box
  • Plastic 50 Plastic
  • Wood 58 Wood
Footprint (tiles): 4 x 4
Maintenance: Plastic Plastic
Work slots: Worker 1
Production: Entertainment.png 20


Happiness Shrine
Shrine
Contruction cost:
  • Fun Box 30 Fun box
  • Plastic 80 Plastic
  • Wood 80 Wood
Footprint (tiles): 5 x 7
Maintenance: Plastic Plastic
Work slots: Worker 1
Production: Entertainment.png 30


Happiness Brawl Pit
Brawl Pit
Contruction cost:
  • Fun Box 15 Fun box
  • Metal 45 Metal
  • Wood 75 Wood
Footprint (tiles): 6 x 6
Maintenance: Metal Metal
Work slots: Worker 1
Production: Entertainment.png 20


Happiness Stormdome
Stormdome
Contruction cost:
  • Concrete 190 Concrete
  • Fun Box 80 Fun box
  • Metal 160 Metal
  • Wood 180 Wood
Footprint (tiles): 6 x 6
Maintenance: Fun Box Fun box
Work slots: Worker 1
Consumption: Energy.png 12
Production: Entertainment.png 80

Health[edit | edit source]


Health Outhouse
Outhouse
Contruction cost:
  • Plastic 20 Plastic
  • Wood 25 Wood
Footprint (tiles): 2 x 2
Maintenance: Wood Wood
Capacity: Pop colonists.png 1
Upgrades to:
Toilet Toilet


Health Toilet
Toilet
Contruction cost:
  • Metal 10 Metal
  • Plastic 20 Plastic
  • Wood 30 Wood
Footprint (tiles): 2 x 2
Maintenance: Wood Wood
Capacity: Pop colonists.png 1
Consumption: Water.png 2
Upgrades from:
Outhouse Outhouse


Health Medical Tent
Medical Tent
Contruction cost:
  • Plastic 40 Plastic
  • Wood 55 Wood
Footprint (tiles): 5 x 5
Maintenance: Plastic Plastic
Capacity: Pop colonists.png 2
Work slots: Worker 1


Health Field Hospital
Field Hospital
Contruction cost:
  • Component 45 Component
  • Concrete 135 Concrete
  • Metal 90 Metal
  • Plastic 140 Plastic
Footprint (tiles): 6 x 7
Maintenance: Concrete Concrete
Capacity: Pop colonists.png 6
Work slots: Worker 3
Consumption: Water.png 2 Energy.png 10


Health School
School
Contruction cost:
  • Metal 78 Metal
  • Plastic 92 Plastic
  • Wood 130 Wood
Footprint (tiles): 9 x 8
Maintenance: Wood Wood
Capacity: Pop colonists.png 7
Work slots: Worker 1


Health Burner
Burner
Contruction cost:
  • Plastic 15 Plastic
  • Wood 15 Wood
Footprint (tiles): 3 x 3
Maintenance: Wood Wood
Capacity: Storage capacity 10
Consumption: Firewood 4
Upgrades to:
Boosted Burner Boosted Burner


Health Boosted Burner
Boosted Burner
Contruction cost:
  • Metal 30 Metal
  • Wood 35 Wood
Footprint (tiles): 3 x 3
Maintenance: Metal Metal
Capacity: Storage capacity 20
Consumption: Firewood 6
Upgrades from:
Burner Burner


Health Radiator
Radiator
Contruction cost:
  • Component 20 Component
  • Metal 50 Metal
  • Parts 20 Parts
Footprint (tiles): 3 x 3
Maintenance: Parts Parts
Consumption: Energy.png 6
Upgrades to:
Industrial Radiator Industrial Radiator


Health Industrial Radiator
Industrial Radiator
Contruction cost:
  • Component 25 Component
  • Metal 50 Metal
  • Parts 20 Parts
Footprint (tiles): 3 x 3
Maintenance: Parts Parts
Consumption: Energy.png 8
Upgrades from:
Radiator Radiator


Health Sauna
Sauna
Contruction cost:
  • Concrete 30 Concrete
  • Metal 93 Metal
  • Wood 120 Wood
Footprint (tiles): 6 x 6
Maintenance: Metal Metal
Capacity: Pop colonists.png 3 Storage capacity 20
Work slots: Worker 1
Consumption: Firewood 4 Water.png 2
Upgrades to:
Steam Sauna Steam Sauna


Health Steam Sauna
Steam Sauna
Contruction cost:
  • Metal 20 Metal
  • Parts 5 Parts
  • Wood 20 Wood
Footprint (tiles): 6 x 6
Maintenance: Concrete Concrete
Capacity: Pop colonists.png 4
Work slots: Worker 1
Consumption: Energy.png 2 Water.png 2
Upgrades from:
Sauna Sauna


Health Medical Lab
Medical Lab
Contruction cost:
  • Concrete 146 Concrete
  • Electronics 45 Electronics
  • Metal 90 Metal
  • Plastic 120 Plastic
Footprint (tiles): 7 x 7
Maintenance: Electronics Electronics
Work slots: Worker 3
Consumption: Energy.png 12
Production:
Medicinal herb 20 Production Herbal medicine 10
  • Herbal medicine 5 Oil 6 Production Antibiotics 1
  • Herbal medicine 5 Soybeans.png 7 Production Medicine 1
  • Herbal medicine 5 Fish.png 5 Production Iodine pills 1


Health Burial Pit
Burial Pit
Contruction cost:
  • Plastic 40 Plastic
  • Wood 60 Wood
Footprint (tiles): 7 x 7
Maintenance: Wood Wood
Capacity: Pop colonists.png 15
Work slots: Worker 1


Health Cemetery
Cemetery
Contruction cost:
  • Concrete 135 Concrete
  • Metal 140 Metal
  • Plastic 170 Plastic
Footprint (tiles): 10 x 10
Maintenance: Concrete Concrete
Capacity: Pop colonists.png 40
Work slots: Worker 3

Products[edit | edit source]


Products Tailor
Tailor
Contruction cost:
  • Metal 20 Metal
  • Plastic 75 Plastic
  • Wood 60 Wood
Footprint (tiles): 6 x 4
Maintenance: Wood Wood
Work slots: Worker 1
Production:
Fiber 6 Production Basic clothing 1
Upgrades to:
Grand Tailor Grand Tailor


Products Grand Tailor
Grand Tailor
Contruction cost:
  • Concrete 40 Concrete
  • Plastic 45 Plastic
  • Wood 60 Wood
Footprint (tiles): 6 x 4
Maintenance: Wood Wood
Work slots: Worker 1
Production:
Fiber 6 Production Basic clothing 1
  • Fiber 9 Metal 2 Production Sturdy clothing 1
Upgrades from:
Tailor Tailor


Products Toolshop
Toolshop
Contruction cost:
  • Metal 15 Metal
  • Plastic 73 Plastic
  • Wood 50 Wood
Footprint (tiles): 5 x 5
Maintenance: Wood Wood
Work slots: Worker 1
Production:
Metal 5 Production Basic tools 1
Upgrades to:
Grand Toolshop Grand Toolshop


Products Grand Toolshop
Grand Toolshop
Contruction cost:
  • Concrete 21 Concrete
  • Metal 20 Metal
  • Wood 40 Wood
Footprint (tiles): 5 x 5
Maintenance: Wood Wood
Work slots: Worker 1
Production:
Metal 5 Production Basic tools 1
  • Metal 8 Scrap.png 3 Production Durable tools 1
Upgrades from:
Toolshop Toolshop


Products Gunsmith
Gunsmith
Contruction cost:
  • Component 30 Component
  • Concrete 110 Concrete
  • Metal 85 Metal
Footprint (tiles): 8 x 8
Maintenance: Metal Metal
Work slots: Worker 1
Consumption: Energy.png 2
Production:
Metal 15 Parts 9 Production Hunting rifle 1
Upgrades to:
Grand Gunsmith Grand Gunsmith


Products Grand Gunsmith
Grand Gunsmith
Contruction cost:
  • Component 25 Component
  • Concrete 70 Concrete
  • Metal 64 Metal
Footprint (tiles): 8 x 8
Maintenance: Metal Metal
Work slots: Worker 1
Consumption: Energy.png 10
Production:
Metal 15 Parts 9 Production Hunting rifle 1
  • Metal 23 Parts 18 Component 10 Production Shotgun 1
Upgrades from:
Gunsmith Gunsmith


Products Mechanic Shop
Mechanic Shop
Contruction cost:
  • Component 35 Component
  • Concrete 110 Concrete
  • Metal 140 Metal
  • Plastic 100 Plastic
Footprint (tiles): 9 x 7
Maintenance: Metal Metal
Work slots: Worker 2
Consumption: Energy.png 12
Production:
Scrap.png 15 Production Parts 6


Products Electronics Factory
Electronics Factory
Contruction cost:
  • Component 40 Component
  • Concrete 170 Concrete
  • Metal 115 Metal
  • Parts 73 Parts
Footprint (tiles): 8 x 8
Maintenance: Component Component
Work slots: Worker 2
Consumption: Energy.png 30
Production:
Rare metals 8 Plastic 15 Production Component 5
  • Rare metals 10 Component 10 Production Electronics 1


Products Refinery
Refinery
Contruction cost:
  • Component 30 Component
  • Concrete 137 Concrete
  • Metal 112 Metal
  • Wood 120 Wood
Footprint (tiles): 10 x 10
Maintenance: Metal Metal
Work slots: Worker 3
Consumption: Energy.png 30
Production:
Oil 10 Production Fuel 5


Products Maintenance Depot
Maintenance Depot
Contruction cost:
  • Plastic 65 Plastic
  • Wood 68 Wood
Footprint (tiles): 5 x 6
Maintenance: Plastic Plastic
Work slots: Worker 3


Products Environmental Station
Environmental Station
Contruction cost:
  • Component 25 Component
  • Concrete 90 Concrete
  • Metal 100 Metal
Footprint (tiles): 9 x 9
Maintenance: Concrete Concrete
Work slots: Worker 3
Consumption: Energy.png 12
Production:
Radiation.png 4 Production Radiation.png 1

Resources[edit | edit source]


Resources Scrapper
Scrapper
Contruction cost:
  • Plastic 40 Plastic
  • Wood 50 Wood
Footprint (tiles): 7 x 6
Maintenance: Wood Wood
Work slots: Worker 2
Production:
Junk.png 6 Production Metal 8 Scrap.png 2
Upgrades to:
Advanced Scrapper Advanced Scrapper


Resources Advanced Scrapper
Advanced Scrapper
Contruction cost:
  • Metal 35 Metal
  • Plastic 30 Plastic
  • Wood 55 Wood
Footprint (tiles): 7 x 6
Maintenance: Wood Wood
Work slots: Worker 2
Production:
Junk.png 6 Production Metal 13 Scrap.png 4
Upgrades from:
Scrapper Scrapper


Resources Recycler
Recycler
Contruction cost:
  • Wood 45 Wood
Footprint (tiles): 7 x 6
Maintenance: Wood Wood
Work slots: Worker 2
Production:
Plastic trash 5 Production Plastic 9
Upgrades to:
Advanced Recycler Advanced Recycler


Resources Advanced Recycler
Advanced Recycler
Contruction cost:
  • Plastic 30 Plastic
  • Wood 45 Wood
Footprint (tiles): 7 x 6
Maintenance: Wood Wood
Work slots: Worker 2
Production:
Plastic trash 2 Production Plastic 13
Upgrades from:
Recycler Recycler


Resources Concrete Scavenger
Concrete Scavenger
Contruction cost:
  • Metal 50 Metal
  • Plastic 80 Plastic
  • Wood 75 Wood
Footprint (tiles): 7 x 6
Maintenance: Wood Wood
Work slots: Worker 2
Production: Concrete 8


Resources Lumber Yard
Lumber Yard
Contruction cost:
  • Wood 40 Wood
Footprint (tiles): 8 x 8
Maintenance: Wood Wood
Work slots: Worker 1
Production:
Logs 1 Production Wood 9
Upgrades to:
Sawmill Sawmill


Resources Sawmill
Sawmill
Contruction cost:
  • Component 30 Component
  • Concrete 86 Concrete
  • Metal 88 Metal
Footprint (tiles): 8 x 8
Maintenance: Metal Metal
Work slots: Worker 2
Consumption: Energy.png 10
Production:
Logs 1 Production Wood 11
Upgrades from:
Lumber Yard Lumber Yard


Resources Logging Camp
Logging Camp
Contruction cost:
  • Wood 60 Wood
Footprint (tiles): 7 x 7
Maintenance: Wood Wood
Work slots: Worker 1
Production:
Wood 4 Production Firewood 2


Resources Forester
Forester
Contruction cost:
  • Plastic 50 Plastic
  • Wood 45 Wood
Footprint (tiles): 6 x 6
Maintenance: Wood Wood
Work slots: Worker 2


Resources Concrete Extractor
Concrete Extractor
Contruction cost:
  • Component 30 Component
  • Metal 100 Metal
  • Parts 45 Parts
  • Plastic 125 Plastic
Footprint (tiles): 8 x 8
Maintenance: Parts Parts
Work slots: Worker 1
Consumption: Energy.png 12
Production: Concrete 16
Upgrades to:
Concrete Auto-Extractor Concrete Auto-Extractor


Resources Metal Extractor
Metal Extractor
Contruction cost:
  • Component 30 Component
  • Concrete 150 Concrete
  • Plastic 120 Plastic
  • Wood 75 Wood
Footprint (tiles): 8 x 8
Maintenance: Concrete Concrete
Work slots: Worker 1
Consumption: Energy.png 12
Production: Metal 12 Scrap.png 8
Upgrades to:
Metal Auto-Extractor Metal Auto-Extractor


Resources Plastic Extractor
Plastic Extractor
Contruction cost:
  • Component 30 Component
  • Concrete 135 Concrete
  • Metal 135 Metal
  • Parts 60 Parts
Footprint (tiles): 8 x 8
Maintenance: Parts Parts
Work slots: Worker 1
Consumption: Energy.png 12
Production: Plastic 12
Upgrades to:
Plastic Auto-Extractor Plastic Auto-Extractor


Resources Concrete Auto-Extractor
Concrete Auto-Extractor
Contruction cost:
  • Concrete 35 Concrete
  • Electronics 10 Electronics
  • Metal 35 Metal
  • Parts 15 Parts
Footprint (tiles): 8 x 8
Maintenance: Electronics Electronics
Consumption: Energy.png 30
Production: Concrete 7
Upgrades from:
Concrete Extractor Concrete Extractor


Resources Metal Auto-Extractor
Metal Auto-Extractor
Contruction cost:
  • Concrete 50 Concrete
  • Electronics 10 Electronics
  • Metal 50 Metal
Footprint (tiles): 8 x 8
Maintenance: Electronics Electronics
Consumption: Energy.png 30
Production: Metal 5 Scrap.png 2
Upgrades from:
Metal Extractor Metal Extractor
Upgrades to:
Magnetic Separator Magnetic Separator


Resources Plastic Auto-Extractor
Plastic Auto-Extractor
Contruction cost:
  • Concrete 145 Concrete
  • Electronics 40 Electronics
  • Metal 105 Metal
  • Parts 90 Parts
Footprint (tiles): 8 x 8
Maintenance: Electronics Electronics
Consumption: Energy.png 30
Production: Plastic 12
Upgrades from:
Plastic Extractor Plastic Extractor


Resources Magnetic Separator
Magnetic Separator
Contruction cost:
Component 40 Component
  • Concrete 50 Concrete
  • Electronics 30 Electronics
  • Parts 25 Parts
Footprint (tiles): 8 x 8
Maintenance: Electronics Electronics
Consumption: Energy.png 30
Production: Rare metals 1
Upgrades from:
Metal Auto-Extractor Metal Auto-Extractor

Shelters[edit | edit source]


Shelters Tent
Tent
Contruction cost:
  • Plastic 20 Plastic
  • Wood 20 Wood
Footprint (tiles): 5 x 4
Maintenance: Plastic Plastic
Capacity: Pop colonists.png 3
Upgrades to:
Crowded Tent Crowded Tent


Shelters Crowded Tent
Crowded Tent
Contruction cost:
  • Plastic 15 Plastic
  • Wood 15 Wood
Footprint (tiles): 5 x 4
Maintenance: Plastic Plastic
Capacity: Pop colonists.png 6
Upgrades from:
Tent Tent


Shelters Emergency Shelter
Emergency Shelter
Contruction cost:
  • Plastic 30 Plastic
  • Wood 45 Wood
Footprint (tiles): 9 x 7
Maintenance: Plastic Plastic
Capacity: Pop colonists.png 6
Upgrades to:
Crowded Emergency Shelter Crowded Emergency Shelter


Shelters Crowded Emergency Shelter
Crowded Emergency Shelter
Contruction cost:
  • Plastic 25 Plastic
  • Wood 25 Wood
Footprint (tiles): 9 x 7
Maintenance: Plastic Plastic
Capacity: Pop colonists.png 9
Upgrades from:
Emergency Shelter Emergency Shelter


Shelters Shanty
Shanty
Contruction cost:
  • Metal 30 Metal
  • Plastic 60 Plastic
  • Wood 43 Wood
Footprint (tiles): 6 x 6
Maintenance: Plastic Plastic
Capacity: Pop colonists.png 4
Upgrades to:
Improved Shanty Improved Shanty


Shelters Improved Shanty
Improved Shanty
Contruction cost:
  • Metal 42 Metal
  • Plastic 50 Plastic
  • Wood 43 Wood
Footprint (tiles): 6 x 6
Maintenance: Plastic Plastic
Capacity: Pop colonists.png 5
Upgrades from:
Shanty Shanty


Shelters Tenement
Tenement
Contruction cost:
  • Metal 51 Metal
  • Plastic 70 Plastic
  • Wood 75 Wood
Footprint (tiles): 7 x 7
Maintenance: Wood Wood
Capacity: Pop colonists.png 8
Upgrades to:
Improved Tenement Improved Tenement


Shelters Improved Tenement
Improved Tenement
Contruction cost:
  • Metal 75 Metal
  • Plastic 40 Plastic
  • Wood 50 Wood
Footprint (tiles): 7 x 7
Maintenance: Wood Wood
Capacity: Pop colonists.png 10
Upgrades from:
Tenement Tenement


Shelters House
House
Contruction cost:
  • Concrete 85 Concrete
  • Metal 80 Metal
  • Wood 130 Wood
Footprint (tiles): 6 x 6
Maintenance: Concrete Concrete
Capacity: Pop colonists.png 5
Upgrades to:
Heated House Heated House


Shelters Heated House
Heated House
Contruction cost:
  • Component 10 Component
  • Concrete 50 Concrete
  • Metal 30 Metal
  • Wood 60 Wood
Footprint (tiles): 6 x 6
Maintenance: Concrete Concrete
Capacity: Pop colonists.png 5
Consumption: Energy.png 2
Upgrades from:
House House


Shelters Two-Story House
Two-Story House
Contruction cost:
  • Concrete 90 Concrete
  • Metal 100 Metal
  • Wood 140 Wood
Footprint (tiles): 6 x 6
Maintenance: Concrete Concrete
Capacity: Pop colonists.png 10
Upgrades to:
Heated Two-Story House Heated Two-Story House


Shelters Heated Two-Story House
Heated Two-Story House
Contruction cost:
  • Component 10 Component
  • Concrete 54 Concrete
  • Metal 45 Metal
Footprint (tiles): 6 x 6
Maintenance: Concrete Concrete
Capacity: Pop colonists.png 10
Consumption: Energy.png 2
Upgrades from:
Two-Story House Two-Story House

Storage[edit | edit source]


Storage Stockpile
Stockpile
Contruction cost:
  • Wood 10 Wood
Footprint (tiles): 4 x 4
Maintenance: Wood Wood
Capacity: Storage capacity 1500


Storage Food Storage
Food Storage
Contruction cost:
  • Plastic 25 Plastic
  • Wood 25 Wood
Footprint (tiles): 4 x 4
Maintenance: Wood Wood
Capacity: Storage capacity 500


Storage Warehouse
Warehouse
Contruction cost:
  • Plastic 45 Plastic
  • Wood 50 Wood
Footprint (tiles): 4 x 4
Maintenance: Wood Wood
Capacity: Storage capacity 500


Storage General Storage
General Storage
Contruction cost:
  • Metal 63 Metal
  • Plastic 60 Plastic
  • Wood 70 Wood
Footprint (tiles): 5 x 7
Maintenance: Metal Metal
Capacity: Storage capacity 2000


Storage Waste Dump
Waste Dump
Contruction cost:
  • Concrete 56 Concrete
  • Metal 60 Metal
  • Plastic 60 Plastic
Footprint (tiles): 7 x 7
Maintenance: Metal Metal
Capacity: Storage capacity 500

Water[edit | edit source]


Water Water Well
Water Well
Contruction cost:
  • Plastic 35 Plastic
  • Wood 45 Wood
Footprint (tiles): 2 x 2
Maintenance: Plastic Plastic
Production: Water.png 12
Upgrades to:
Drilled Well Drilled Well


Water Drilled Well
Drilled Well
Contruction cost:
  • Plastic 35 Plastic
  • Wood 50 Wood
Footprint (tiles): 2 x 2
Maintenance: Plastic Plastic
Production: Water.png 18
Upgrades from:
Water Well Water Well


Water Water Collector
Water Collector
Contruction cost:
  • Plastic 15 Plastic
  • Wood 20 Wood
Footprint (tiles): 3 x 6
Maintenance: Plastic Plastic
Production: Water.png 14


Water Bore Well
Bore Well
Contruction cost:
  • Component 15 Component
  • Concrete 85 Concrete
  • Metal 85 Metal
  • Parts 20 Parts
Footprint (tiles): 3 x 5
Maintenance: Metal Metal
Consumption: Energy.png 12
Production: Water.png 25


Water Water Pump
Water Pump
Contruction cost:
  • Component 15 Component
  • Concrete 160 Concrete
  • Metal 90 Metal
  • Parts 30 Parts
Footprint (tiles): 3 x 6
Maintenance: Parts Parts
Consumption: Energy.png 10
Production: Water.png 40


Water Water Tower
Water Tower
Contruction cost:
  • Metal 30 Metal
  • Plastic 35 Plastic
Footprint (tiles): 3 x 3
Maintenance: Plastic Plastic
Capacity: Water capacity 500


Water Large Water Tower
Large Water Tower
Contruction cost:
  • Metal 80 Metal
  • Plastic 60 Plastic
Footprint (tiles): 3 x 3
Maintenance: Metal Metal
Capacity: Water capacity 1200


Water Clean Water Storage
Clean Water Storage
Contruction cost:
  • Plastic 40 Plastic
  • Wood 35 Wood
Footprint (tiles): 3 x 3
Maintenance: Plastic Plastic
Capacity: Water capacity 500


Water Large Clean Water Storage
Large Clean Water Storage
Contruction cost:
  • Metal 68 Metal
  • Plastic 100 Plastic
  • Wood 75 Wood
Footprint (tiles): 3 x 4
Maintenance: Metal Metal
Capacity: Water capacity 1200

References[edit | edit source]