Food

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Surviving The Aftermath's tutorials: Episode 1, Food and Water.
Berries can be gathered with a specialist or a food storage.

Your colony has several ways of producing a variety of Food.png food. The simplest way is to direct your colonists to gather berries near your starting location by selecting the food storage and setting its work area on top of the berry bushes. This will provide a quick but short term option to top up your stores.

Food production is very prone to disruptions from Catastrophe.png catastrophes, so a good stock of varied items is a necessity. You can also scavenge food from abandoned farms and diners on the world map and a Specialist can be worth their weight in gold when bringing more food into the colony during a time of crisis. Catastrophes can wither open fields instantly, so consider building greenhouses as soon as possible.

Food production[edit | edit source]

Hunting and Fishing[edit | edit source]

Fishing Hut and Trapper provide steady sources of Meat.

A more long-term solution is to build a trappers and (if there are lakes nearby) fishing huts. They provide a steady stream of venison and fish respectively but will struggle to supply enough for a large colony. A bad effective area results in a lower food yield while a good area would lead to a high percentage of effectiveness.

Specialists can also hunt down wild animals for extra Meat that can be collected with a Food Storage.

Fields[edit | edit source]

For your colony to really start growing, you will need fields. Fields are free to build but need normal - or preferably fertile - soil to flourish. They can take a long time to cultivate and grow but will provide large amounts of produce—from corn to potatoes and cabbage depending on which seeds you have available. New crops are faster to grow or provide a more bountiful harvest, so always keep an eye on them. Fields come in three sizes small, medium and large.

Advanced production[edit | edit source]

Advanced methods of food production Cookhouses, Mess Halls, Aqua Farms, Ranches and Insect Farms. The former allows you to refine raw ingredients into more nutritious meals, effectively multiplying the amount of food you get. The latter ones are more catastrophe-proof ways of producing proteins fast to diversify your food production.

Hunger and Malnutrition[edit | edit source]

Colonists need varying sources of food to stay healthy.

Colonists need a steady source of meats and vegetables to avoid malnutrition. Some foods are only good for filling up the stomachs of colonists, but provide no nutrients for them to keep going in the long term.

Malnourished colonists’ diet is severely lacking in one or more areas. You can prepare various dishes in cookhouses and mess halls. Yet, getting back on track might take several days of varied intake. Well Nourished colonists enjoy a varied diet of both Meat and Vegetable meals. Well fed people are at their best in taking care of the colony, so pursuing this status is recommended.

When hungry, the colonists will eat anything available. An empty stomach is a quick way to catch up with the Grim Reaper, whereas malnutrition is a slow but equally deadly killer.

Food types[edit | edit source]

Food in the post-apocalypse comes in many forms with each their own pros and cons. All food can be eaten raw, but is best used as an ingredient to a meal.

Vegetables[edit | edit source]

Vegetables range from potatoes to soybeans and can be either picked or grown as crops. They produce the highest yields but are prone to disruptions. Different vegetables have different cultivation and growth times with varied yield amounts when harvested. Potatoes and corn are available from the beginning of the game, other crops have to be acquired by trading with societies.

Food item Food Type Refined to Attaining Pollution value Meat-based

nutrition

Plant-based

nutrition

Filling rate Growth rate Yield Resilience
Food berries.png Berries Raw Vegetable Meal.png Veg Meal Food Storage Medium - High Medium N/A N/A N/A
Cabbage.png Cabbage Raw Vegetable Meal.png Veg Meal Field, Greenhouse High - Medium Medium Normal Normal High
Carrot.png Carrot Raw Vegetable Meal.png Veg Meal Field, Greenhouse Medium - Medium Medium Fast Normal Low
Corn.png Corn Raw Vegetable Meal.png Veg Meal Field, Greenhouse High - Low Medium Fast Normal Low
Potatoes.png Potatoes Raw Vegetable Meal.png Veg Meal Field, Greenhouse High - Low Medium Normal Normal Very high
Peanuts.png Peanuts Raw Vegetable Meal.png Veg Meal Field, Greenhouse Low - High Medium Normal High Low
Soybeans.png Soybeans Raw Vegetable Meal.png Veg Meal Field, Greenhouse Medium Low Medium Medium Slow Very high Low
Vegetable Meal.png Veg Meal Meal N/A Cookhouse, Mess Hall Medium - Very high High N/A N/A N/A
Food canned fruit.png Canned Fruit Meal N/A World Map None - Very high High N/A N/A N/A

Meat[edit | edit source]

Meat is a bit of a luxury when times are tough. Trappers can still catch small animals and even bigger game, and Fishing Huts provide a somewhat stable source of Food as well, but the yields are rather low.

Food type Food Type Refined to Attaining Pollution value Meat-based

nutrition

Plant-based

nutrition

Filling rate Necessary DLC
Fish.png Fish Raw Meat Meal.png Meat Meal Fishing Hut, Aqua Farm High Medium - Medium N/A
Venison.png Venison Raw Meat Meal.png Meat Meal Trapper Very High Medium - Medium N/A
Venison.png Prime Meat Raw Meat Meal.png Meat Meal Ranch Medium High - Medium N/A
Commonmushroom.png Common Mushroom Raw Meat Meal.png Meat Meal Mushroom Farm Medium Medium Low Medium Shattered Hope
Meat Meal.png Meat Meal Meal N/A Cookhouse, Mess Hall High Very high - High N/A
Jerky.png Jerky Meal N/A World Map None Very high - High N/A
Food eggs.png Eggs Raw Food beetle bread.png Beetle bread, Food cinnamon bun.png Cinnamon bun Ranch Medium Low - Low N/A
Food milk.png Milk Raw Food beetle bread.png Beetle bread Ranch Medium Low - Low N/A

Insects[edit | edit source]

Off-putting for some at first glance, insects are nevertheless an excellent source of cheap proteins. Crickets and mealworms are available from the beginning of the game, other species have to be acquired by trading with societies.

Food type Food Type Refined to Attaining Pollution value Meat-based

nutrition

Plant-based

nutrition

Filling rate Growth rate Yield
Food buffalo worms.png Buffaloworms Raw Insect Meal.png Insect Meal Insect Farm Very High Medium - Medium Slow High
Cockroaches.png Cockroaches Raw Insect Meal.png Insect Meal Insect Farm Low Low - Medium Very fast Normal
Crickets.png Crickets Raw Insect Meal.png Insect Meal Insect Farm Medium Low - Medium Fast Low
Mealworms.png Mealworms Raw Insect Meal.png Insect Meal Insect Farm Medium Medium - Medium Normal Normal
Waxworms.png Waxworms Raw Insect Meal.png Insect Meal Insect Farm Low Medium - Medium Slow High
Insect Meal.png Insect Meal Meal N/A Mess Hall Medium High Medium Very high N/A N/A

Other Average Calories[edit | edit source]

This food category keep colonists stomachs full with the necessary average value nutrients as a short term solution.

Food item Food Type Refined to Attaining Pollution value Meat-based

nutrition

Planet-based

nutrition

Filling Rate
Food protein bar.png Candy Bar Meal N/A World Map None Low Low Very high
Vegetable Meal.png Mixed Meal Meal N/A Mess Hall Medium Medium Medium Very high

Baked goods[edit | edit source]

This food category is very good at keeping stomachs' full, but will not give colonists most of the necessary nutrients to keep them going in the long-term and avoid malnutrition.

Ingredients Refined to Food Type Attaining Pollution value Meat-based

nutrition

Planet-based

nutrition

Filling Rate Growth rate Yield Resilience
Wheat.png Wheat Flour.png Flour Inedible Mill - - - - Low Very high Normal
Flour.png Flour + Food eggs.png Eggs + Firewood.png Firewood Food bread.png Bread Meal Bakery Low Low Medium Very high N/A N/A N/A
Flour.png Flour + Food milk.png Milk + Food eggs.png Eggs Food cinnamon bun.png Cinnamon bun Meal Bakery None - - Very high N/A N/A N/A
Flour.png Flour + Insects + Food milk.png Milk Food beetle bread.png Beetle bread Meal Bakery Medium High - High N/A N/A N/A