Food

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Surviving The Aftermath's tutorials: Episode 1, Food and Water.
Varied food production is important for colonists' health.

Your colony has several ways of producing a variety of {{icon|Food} Food. The simplest way is to direct your Colonists to gather Berries near your starting location by selecting the Food Storage and setting its Work Area on top of the Berry Bushes. This will provide a quick but short term option to top up your stores.

Food production is very prone to disruptions from Catastrophe.png Catastrophes, so a good stock of varied items is a necessity. You can also scavenge food from abandoned farms and diners on the World Map and a Specialist can be worth their weight in gold when bringing more food into the colony during a time of crisis. Catastrophes can wither open Fields instantly, so consider building Greenhouses as soon as possible.

Food production[edit]

Hunting and Fishing[edit]

A more long-term solution is to build Trappers and (if there are lakes nearby) Fishing Huts. Both provide a steady stream of Venison and Fish respectively but will struggle to supply enough for a large colony. As of "Update 1" you can now move the work area for trappers and they need to be in a forest for the most efficient production. A bad area would result in a lower percentage of effectiveness while a good area would lead to a high percentage of effectiveness.

Fields[edit]

For your colony to really start growing, you will need Fields. Fields are free to build but need normal - or preferably fertile - soil to flourish. They can take a long time to cultivate and grow but will provide large amounts of produce—from Corn to Potatoes and Cabbage depending on which Seeds you have available. New Crops are faster to grow or provide a more bountiful harvest, so always keep an eye on them. Fields come in three sizes Small, Medium and Large.

Advanced production[edit]

Advanced methods of food production Cookhouses, Mess Halls, Aqua Farms, Ranches and Insect Farms. The former allows you to refine raw ingredients into more nutritious Meals, effectively multiplying the amount of food you get. The latter ones are more catastrophe-proof ways of producing proteins fast to diversify your Food production.

Hunger and Malnutrition[edit]

Colonists need a steady source of Meats and Vegetables. Some foods are only good for filling up the stomachs of Colonists, but provide no nutrients for them to keep going in the long term.

Malnourished colonists’ diet is severely lacking in one or more areas. You can prepare various dishes in Cookhouses and Mess Halls. Yet, getting back on track might take several days of varied intake. Well Nourished colonists enjoy a varied diet of both Meat and Vegetable meals. Well fed people are at their best in taking care of the Colony, so pursuing this status is recommended.

When hungry, the colonists will eat anything available. An empty stomach is a quicker way to meet your demise, whereas Malnutrition is a slow but equally deadly killer.

Food types[edit]

Food in the post-apocalypse comes in many forms with each their own pros and cons. All food can be eaten raw, but is best used as an ingredient to a Meal.

Vegetables[edit]

Vegetables range from Berries to Potatoes and Soybeans and can be either picked or grown as crops. They produce the highest yields but are prone to disruptions. Different vegetables have different cultivation and growth times with varied yield amounts when harvested.

Food item Refined to Food Type Attaining Growth rate Yield Pollution value
Berries.png Berries N/A Raw Picked N/A N/A
Cabbage.png Cabbage Vegetable Meal.png Veg Meal Raw Grown in a Field, Greenhouse Normal Medium
Carrot.png Carrot Vegetable Meal.png Veg Meal Raw Grown in a Field, Greenhouse Fast Medium
Corn.png Corn Vegetable Meal.png Veg Meal Raw Grown in a Field, Greenhouse Normal Low
Peanuts.png Peanuts Vegetable Meal.png Veg Meal Raw Grown in a Field , Greenhouse V Fast Medium
Potatoes.png Potatoes Vegetable Meal.png Veg Meal Raw Grown in a Field , Greenhouse Slow Medium
Soybeans.png Soybeans Vegetable Meal.png Veg Meal Raw Grown in a Field , Greenhouse Normal High

Meat[edit]

Meat is a bit of a luxury when times are tough. Trappers can still catch small animals and even bigger game, and Fishing Huts provide a somewhat stable source of Food as well, but the yields are rather low.

Food type Refined to Food Type Attaining Pollution value
Fish.png Fish Meat Meal.png Meat Meal Raw Grown in a Fishing Hut, Aqua Farm
Venison.png Venison Meat Meal.png Meat Meal Raw Hunted by a Trapper
Venison.png Luxury Meat Meat Meal.png Meat Meal Raw Grown in a Ranch
Jerky.png Jerky N/A Meal Found

Insects[edit]

Off-putting for some at first glance, insects are nevertheless an excellent source of cheap proteins. They grow quickly and supplement the largely vegetable-based diet well.

Food type Refined to Food Type Attaining Growth rate Yield Pollution value
Buffaloworms.png Buffalo Worms Insect Meal.png Insect Meal Raw Grown in an Insect Farm Slow High
Cockroaches.png Cockroaches Insect Meal.png Insect Meal Raw Grown in an Insect Farm Slow Medium
Crickets.png Crickets Insect Meal.png Insect Meal Raw Grown in an Insect Farm Fast Low
Mealworms.png Mealworms Insect Meal.png Insect Meal Raw Grown in an Insect Farm Medium Medium
Waxworms.png Waxworms Insect Meal.png Insect Meal Raw Grown in an Insect Farm Fast Medium

Empty calories[edit]

This food category does keep colonists stomachs full, but will not give them any of the necessary nutrients to keep them going in the longterm.

Food item Refined to Food Type Attaining Growth rate Yield Pollution value
Bread.png Bread N/A Meal Made in Bakery N/A N/A
Canned Fruit.png Canned Fruit N/A Meal Found N/A N/A
Flour.png Flour Bread.png Bread Inedible Made in Mill N/A N/A
Wheat.png Wheat Flour.png Flour Inedible Grown Normal Medium