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Your colony has several ways of producing a variety of Food. The simplest way is to direct your Colonists to gather Berries near your starting location by selecting the Food Storage and setting its Work Area on top of the Berry Bushes. This will provide a quick but short term option to top up your stores.

Food production is very prone to disruptions from Catastrophes, so a good stock of varied items is a necessity. You can also scavenge food from abandoned farms and diners on the World Map and a Specialist can be worth their weight in gold when bringing more Food into the colony during a time of crisis. Nuclear fallout withers open Fields instantly, so consider building Greenhouses as soon as possible.

Hunting and Fishing[edit]

A more long-term solution is to build Trappers and (if there are lakes nearby) Fishing Huts. Both provide a steady stream of Venison and Fish respectively but will struggle to supply enough for a large colony. As of "Update 1" you can now move the work area for trappers and they need to be in a forest for the most efficient production. A bad area would result in a lower percentage of effectiveness while a good area would leed to a high percentage of effectiveness.


For your colony to really start growing, you will need Fields. Fields are free to build but need normal - or preferably fertile - soil to flourish. They can take a long time to cultivate and grow but will provide large amounts of produce—from Corn to Potatoes and Cabbage depending on which Seeds you have available. New Crops are faster to grow or provide a more bountiful harvest, so always keep an eye on them.

Advanced production[edit]

Advanced methods of food production Cookhouses and Insect Farms. The former allows you to refine raw ingredients into more nutritious Meals, effectively multiplying the amount of food you get. The latter is a more catastrophe-proof way of producing proteins to diversify your Food production.

Food Types[edit]

Food in the post-apocalypse comes in many forms with each their own pros and cons. All food can be eaten raw, but is best used as an ingredient to a Meal.

Vegetables etc.[edit]

Vegetables range from Berries to Potatoes and Soybeans and can be either picked or grown as crops. They produce the highest yields but are prone to disruptions. Different vegetables have different cultivation and growth times with varied yield amounts when harvested.

Food item Refined to
Berries.png Berries
Bread.png Bread
Cabbage.png Cabbage Vegetable Meal.png Veg Meal
Canned Fruit.png Canned Fruit
Carrot.png Carrot Vegetable Meal.png Veg Meal
Corn.png Corn Vegetable Meal.png Veg Meal
Flour.png Flour Bread.png Bread
Peanuts.png Peanuts Vegetable Meal.png Veg Meal
Potatoes.png Potatoes Vegetable Meal.png Veg Meal
Soybeans.png Soybeans Vegetable Meal.png Veg Meal
Wheat.png Wheat Flour.png Flour


Meat is a bit of a luxury when times are tough. Trappers can still catch small animals and even bigger game, and Fishing Huts provide a somewhat stable source of Food as well, but the yields are rather low.

Food type Refined to
Fish.png Fish Meat Meal.png Meat Meal
Jerky.png Jerky
Venison.png Venison Meat Meal.png Meat Meal


Off-putting for some at first glance, insects are nevertheless an excellent source of cheap proteins. They grow quickly and supplement the largely vegetable-based diet well.

Food type Refined to
Buffaloworms.png Buffalo Worms Insect Meal.png Insect Meal
Cockroaches.png Cockroaches Insect Meal.png Insect Meal
Crickets.png Crickets Insect Meal.png Insect Meal
Mealworms.png Mealworms Insect Meal.png Insect Meal
Waxworms.png Waxworms Insect Meal.png Insect Meal