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Food

Surviving The Aftermath's tutorials: Episode 1, Food and Water.
Berries can be gathered with a Specialist or a Food Storage.

Your colony has several ways of producing a variety of Food.png Food. The simplest way is to direct your Colonists to gather Berries near your starting location by selecting the Food Storage and setting its Work Area on top of the Berry Bushes. This will provide a quick but short term option to top up your stores.

Food production is very prone to disruptions from Catastrophe.png Catastrophes, so a good stock of varied items is a necessity. You can also scavenge food from abandoned farms and diners on the World Map and a Specialist can be worth their weight in gold when bringing more food into the colony during a time of crisis. Catastrophes can wither open Fields instantly, so consider building Greenhouses as soon as possible.

Contents

Food productionEdit

Hunting and FishingEdit

 
Fishing Hut and Trapper provide steady sources of Meat.

A more long-term solution is to build Trappers and (if there are lakes nearby) Fishing Huts. Both provide a steady stream of Venison and Fish respectively but will struggle to supply enough for a large colony. A bad Effective Area results in a lower food yield while a good area would lead to a high percentage of effectiveness.

Specialists can also hunt down wild animals for extra Meat that can be collected with a Food Storage.

FieldsEdit

For your colony to really start growing, you will need Fields. Fields are free to build but need normal - or preferably fertile - soil to flourish. They can take a long time to cultivate and grow but will provide large amounts of produce—from Corn to Potatoes and Cabbage depending on which Seeds you have available. New Crops are faster to grow or provide a more bountiful harvest, so always keep an eye on them. Fields come in three sizes Small, Medium and Large.

Advanced productionEdit

Advanced methods of food production Cookhouses, Mess Halls, Aqua Farms, Ranches and Insect Farms. The former allows you to refine raw ingredients into more nutritious Meals, effectively multiplying the amount of food you get. The latter ones are more catastrophe-proof ways of producing proteins fast to diversify your food production.

Hunger and MalnutritionEdit

 
Colonists need varying sources of food to stay healthy.

Colonists need a steady source of Meats and Vegetables. Some foods are only good for filling up the stomachs of Colonists, but provide no nutrients for them to keep going in the long term.

Malnourished colonists’ diet is severely lacking in one or more areas. You can prepare various dishes in Cookhouses and Mess Halls. Yet, getting back on track might take several days of varied intake. Well Nourished colonists enjoy a varied diet of both Meat and Vegetable meals. Well fed people are at their best in taking care of the Colony, so pursuing this status is recommended.

When hungry, the colonists will eat anything available. An empty stomach is a quicker way to meet your demise, whereas Malnutrition is a slow but equally deadly killer.

Food typesEdit

Food in the post-apocalypse comes in many forms with each their own pros and cons. All food can be eaten raw, but is best used as an ingredient to a Meal.

VegetablesEdit

Vegetables range from Berries to Potatoes and Soybeans and can be either picked or grown as crops. They produce the highest yields but are prone to disruptions. Different vegetables have different cultivation and growth times with varied yield amounts when harvested.

Food item Refined to Food Type Attaining Growth rate Yield Pollution value
  Berries N/A Raw Picked N/A N/A Medium
  Cabbage   Veg Meal Raw Grown in a Field, Greenhouse Normal Medium Medium
  Carrot   Veg Meal Raw Grown in a Field, Greenhouse Fast Medium Medium
  Corn   Veg Meal Raw Grown in a Field, Greenhouse Normal Low Medium
  Peanuts   Veg Meal Raw Grown in a Field , Greenhouse V Fast Medium Medium
  Potatoes   Veg Meal Raw Grown in a Field , Greenhouse Slow Medium Medium
  Soybeans   Veg Meal Raw Grown in a Field , Greenhouse Normal High None

MeatEdit

Meat is a bit of a luxury when times are tough. Trappers can still catch small animals and even bigger game, and Fishing Huts provide a somewhat stable source of Food as well, but the yields are rather low.

Food type Refined to Food Type Attaining Pollution value
  Fish   Meat Meal Raw Grown in a Fishing Hut, Aqua Farm high
  Venison   Meat Meal Raw Hunted by a Trapper very high
  Luxury Meat   Meat Meal Raw Grown in a Ranch medium
  Jerky N/A Meal Found none

InsectsEdit

Off-putting for some at first glance, insects are nevertheless an excellent source of cheap proteins. They grow quickly and supplement the largely vegetable-based diet well.

Food type Refined to Food Type Attaining Growth rate Yield Pollution value
  Buffalo Worms   Insect Meal Raw Grown in an Insect Farm Slow High Medium
  Cockroaches   Insect Meal Raw Grown in an Insect Farm Slow Medium
  Crickets   Insect Meal Raw Grown in an Insect Farm Fast Low
  Mealworms   Insect Meal Raw Grown in an Insect Farm Medium Medium
  Waxworms   Insect Meal Raw Grown in an Insect Farm Fast Medium Medium

Other Average CaloriesEdit

This food category keep colonists stomachs full with the necessary average value nutrients to keep them going in the longterm.

Food item Refined to Food Type Attaining Growth rate Yield Pollution value
  Bread N/A Meal Made in Bakery N/A N/A Low
  Canned Fruit N/A Meal Found N/A N/A None

Empty caloriesEdit

This food category does keep colonists stomachs full, but will not give them any of the necessary nutrients to keep them going in the longterm.

Food item Refined to Food Type Attaining Growth rate Yield Pollution value
  Flour   Bread Inedible Made in Mill N/A N/A None
  Wheat   Flour Inedible Grown Normal Medium Medium