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One of your long-term objectives is to unlock new technologies from the branches of the tech tree. In the aftermath, much of mankind’s knowledge was either lost or outright destroyed. Fragments can still be recovered from various locations on the world map to aid the colony. The research locations can be searched for
Science points which, unlike other resources, are immediately available for the colony. And the bigger your specialists' research skill is, the faster they can extract all the usable knowledge a particular location has to offer.
The
Infrastructure tech branch increases the colony's production capabilities by focusing on:
Energy producing buildings.
Water producing buildings.
Heat producing buildings.
Each researched technology offer one of eight unlock effect types. These can be determined at a glance by the tech frame's top color and are as follows:
Building unlock - Unlocks a new building.
Building upgrade - Unlock a building's upgrade option.
Durability - Improves buildings' protection against natural deterioration or elements like cold or Pollution.
Efficiency - Improves the speed or amount of production.
Ideology - Special improvements based on your chosen ideology (survival, production, safety).
People - Affects or improves people's lives and Happiness.
|
Technology
|
 |
 |
Type
|
Unlockables
|
Prerequisites
|
Description
|
 |
Water Pipes
|
10h |
100 |
|
Water Tower
|
N/A
|
Allow transporting water to buildings via water towers. Building a working pipe system allows the colony to take steps toward a more modern society.
|
 |
Directed Heat
|
12h |
125 |
|
Boosted Burner
|
Water Pipes
|
Directing the heat from burning firewood more efficiently via a series of plates means buildings farther away will catch some of that heat.
|
 |
Large Drums
|
12h |
125 |
|
Large Clean Water Storage
|
Water Pipes
|
When it comes to drinking water, you can never be too prepared. Storing clean water in massive tanks ensures your colonists can survive through any drought or heat wave.
|
 |
Solar Power
|
14h |
150 |
|
Solar Panel
Transformer
|
Either:
Directed Heat
Large Drums
|
Getting the power back on is a major step toward rebuilding a civilization. Solar panels are an efficient way to produce energy during the day.
|
 |
Panel Coating
|
12h |
125 |
|
+40% Durability to:
- Solar Panel
- Large Solar Panel
|
Solar Power
Production
|
Solar panels are not the world's sturdiest invention, and flying debris and extreme weather can slowly wither them. Coating the panels with translucent material increases their durability against all sorts ot threats that the apocalypse throws your way.
|
 |
Pavement
|
16h |
250 |
|
Paved Road
|
Solar Power
|
Caesars and pharaohs figured stone-paved roads were the way to bring a bit of civilization to a settlement — and keep their sandals clean. Faster movement on paved roads.
|
 |
Energy Storage
|
16h |
250 |
|
Battery Rack
|
Solar Power
|
Producing energy without storing it can be a recipe for disaster. Repurposed battery racks can hold a decent charge and keep things running even when energy production has halted.
|
 |
Drilled Wells
|
18h |
350 |
|
Drilled Well
|
Energy Storage
|
Digging a well by hand is no easy task, so the shaft is often too shallow to reach all the underground reserves. Basic drills simplify the process and provide more water for the colony.
|
 |
Bigger Barrels
|
18h |
350 |
|
Large Water Tower
|
Energy Storage
|
Constructing large, structurally sound and waterproof barrels for is surprisingly difficult. It takes a lot of trial, error and leaking water before perfecting large water towers.
|
 |
Wind Power
|
1d |
400 |
|
Wind Turbine
|
Either:
Bigger Barrels
Drilled Wells
|
Getting the power back on is a major step toward rebuilding a civilization. Wind turbines provide a reliable and steady energy source.
|
 |
Tough Bearings
|
18h |
275 |
|
+40% Durability to:
- Wind Turbine
- Large Wind Turbine
|
Wind Power
|
The ball bearings of wind turbines are in constant motion and prone to breaking or jamming, so strengthening the power plants' crucial parts increases their durability when things get rough.
|
 |
Deep Drilling
|
1d 4h |
500 |
|
Bore Well
|
Wind Power
|
Clean water can be hard to come by, especially in dry climates. Bore wells are drilled as deep as required to tap into water reserves, which allows placing them on any soil type.
|
 |
Drillmaster
|
1d |
350 |
|
−50% Energy consumption to:
|
Deep Drilling
|
There's a lot a learned engineer can do to improve a seemingly simple design. Using every possible trick to save energy means worrying less about power plants while travelling outside the colony.
|
 |
Powered Heaters
|
1d 4h |
500 |
|
Radiator
|
Wind Power
|
Burning wood to heat a growing colony is labor and resource intensive. Moving toward powered centralized heating with the energy-based radiator frees up colonists to do other, more important work elsewhere.
|
 |
Efficient Heating
|
1d 1h |
350 |
|
−50% Energy consumption to:
- Radiator
- Industrial Radiator
|
Powered Heaters
Survival
|
Adding thermostats to adjust radiator energy consumption makes them more cost-effective in the long run.
|
 |
Amplification
|
1d 12h |
600 |
|
Large Transformer
|
Either:
Deep Drilling
Powered Heaters
|
Normal transformer signal can be amplified with a few simple modifications. The resulting radius allows energy to be transferred over great distances.
|
 |
Big Panels
|
2d |
700 |
|
Large Solar Panel
|
Amplification
|
Large solar panels provide cheap, clean energy in moderate quantities. Solar panels shut down during the night.
|
 |
Advanced Heaters
|
2d 6h |
800 |
|
Industrial Radiator
|
Big Panels
|
Upscaling heat production with the industrial heater results in transforming more energy into heat at a significantly wider radius than its smaller counterpart.
|
 |
Battery Stacking
|
2d |
700 |
|
Large Battery Rack
|
Amplification
|
Producing energy without storing it is just a waste. Tinkering with battery racks allows them to be chained together for even greater effect. They will keep things running even when energy production has halted.
|
 |
Submerged Pumping
|
2d 6h |
800 |
|
Water Pump
|
Battery Stacking
|
Gathering water with buckets is cute and all, but a big colony needs bigger solutions to procuring water in volume. A high-tech water pump on the shore provides just that.
|
 |
Axial Flow
|
2d |
575 |
|
−30% Energy consumption to:
|
Submerged Pumping
|
Some clever engineering allows water pumps to circulate the fluids through axial paths, reducing the amount of energy required to run them.
|
 |
Large Rotors
|
2d 18h |
1000 |
|
Large Wind Turbine
|
Either:
Advanced Heaters
Submerged Pumping
|
Large wind turbines provide clean energy in large quantities.
|