Patch 1.1.X
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Patch 1.1.X are all patches beginning with 1.1.
1.1
- Main article: Patch 1.1
1.1.1
1.1.1 is a hotfix released on 2019-11-18[1] updating the game build to 5128.
General
- (PC Only) Implemented a fix that solves the mod installation issues with the Paradox Launcher.
- Improved the performance of colonist simulation.
- Improved the performance of Work Areas.
- Fixed an issue that caused the World Map actions to get stuck after killing a bandit.
Gameplay
- Colonists will now correctly enter the Medical Tent instead of going to the corner of the building.
- Specialists can no longer die instantly in the most hazardous locations.
- Unused Vaccine resource removed from the Warehouse input list.
- Reduced the trading costs of the Wandering Merchant event, and removed rare resources from the payment options.
1.1.2
1.1.2 is a hotfix released on 2019-11-20[2] updating the game build to 5135.
General
- Fixed an issue that caused Colonists to get stuck.
- Quicksave and quick load were removed, as they were occasionally causing issues.
1.1.3
1.1.3 is a hotfix released on 2019-11-22[3] updating the game build to 5141.
General
- Addressed an additional issue that caused the stuck colonist bug.
- World map will no longer get stuck when trying to travel outside world limits.
- Save games with non-alphanumeric characters can now be loaded correctly.
References
- ↑ Forum: Update 1.1.1 Changelog, 2019-11-18.
- ↑ Forum: Update 1.1.2 Changelog, 2019-11-20.
- ↑ Forum: Update 1.1.3 Changelog, 2019-11-22.