Patch 1.1.X

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Patch 1.1.X are all patches beginning with 1.1.


Main article: Patch 1.1


1.1.1 is a hotfix released on 2019-11-18[1] updating the game build to 5128.


  • (PC Only) Implemented a fix that solves the mod installation issues with the Paradox Launcher.
  • Improved the performance of colonist simulation.
  • Improved the performance of Work Areas.
  • Fixed an issue that caused the World Map actions to get stuck after killing a bandit.


  • Colonists will now correctly enter the Medical Tent instead of going to the corner of the building.
  • Specialists can no longer die instantly in the most hazardous locations.
  • Unused Vaccine resource removed from the Warehouse input list.
  • Reduced the trading costs of the Wandering Merchant event, and removed rare resources from the payment options.


1.1.2 is a hotfix released on 2019-11-20[2] updating the game build to 5135.


  • Fixed an issue that caused Colonists to get stuck.
  • Quicksave and quick load were removed, as they were occasionally causing issues.


1.1.3 is a hotfix released on 2019-11-22[3] updating the game build to 5141.


  • Addressed an additional issue that caused the stuck colonist bug.
  • World map will no longer get stuck when trying to travel outside world limits.
  • Save games with non-alphanumeric characters can now be loaded correctly.


  1. Forum: Update 1.1.1 Changelog, 2019-11-18.
  2. Forum: Update 1.1.2 Changelog, 2019-11-20.
  3. Forum: Update 1.1.3 Changelog, 2019-11-22.