Patch 1.1.X are all patches beginning with 1.1.
- Main article: Patch 1.1
1.1.1 is a hotfix released on 2019-11-18 updating the game build to 5128.
- (PC Only) Implemented a fix that solves the mod installation issues with the Paradox Launcher.
- Improved the performance of colonist simulation.
- Improved the performance of Work Areas.
- Fixed an issue that caused the World Map actions to get stuck after killing a bandit.
- Colonists will now correctly enter the Medical Tent instead of going to the corner of the building.
- Specialists can no longer die instantly in the most hazardous locations.
- Unused Vaccine resource removed from the Warehouse input list.
- Reduced the trading costs of the Wandering Merchant event, and removed rare resources from the payment options.
1.1.2 is a hotfix released on 2019-11-20 updating the game build to 5135.
- Fixed an issue that caused Colonists to get stuck.
- Quicksave and quick load were removed, as they were occasionally causing issues.
1.1.3 is a hotfix released on 2019-11-22 updating the game build to 5141.
- Addressed an additional issue that caused the stuck colonist bug.
- World map will no longer get stuck when trying to travel outside world limits.
- Save games with non-alphanumeric characters can now be loaded correctly.