Patch 1.5.X

From Surviving the Aftermath Wiki
Jump to navigation Jump to search
Nav top.png
Surviving the Aftermath
Surviving the Aftermath.png Early Access
1.121.12.2
1.111.11.11.11.2
1.9
1.81.8.1
1.71.7.1
1.61.6.1
1.51.5.1
1.41.4.1
1.31.3.1
1.21.2.1
1.11.1.11.1.21.1.3
1.01.0.01.0.11.0.21.0.3

Patch 1.5.X are all patches beginning with 1.5.

1.5

Main article: Patch 1.5

1.5.1

1.5.1 is a hotfix released on 2020-03-12[1] updating the game build to 5946.

General

  • Loading a save game while on World Map sometimes caused the game to get stuck.
  • Resources no longer disappear if tech to increase storage capacity is unlocked and the storage is filled with higher than default amount of resources.
  • Generic tech icons updated with their own unique icons.
  • Last trade deal no longer overrides all other trade deals when loading a save game.
  • Garage and Sauna now gather resources to their storage only when they actively need them.
  • Repair of a building is no longer paused when the building itself is paused.
  • Repair floater over a building is now shown with higher priority than damage floater.
  • Garage is now destructible and repairable. Stored resources are also now shown correctly in the Garage info panel.
  • Tenement and Emergency shelter icons updated to match the new 3D models.
  • Rubber Scrubbers tech has been activated for the Survivalist ideology.
  • Sauna now shows a floater when there is no firewood available for it.
  • Fixed an issue where trade route visualization sometimes overshoot the target society hex.
  • Add possibility to easily return items selected for trading back to the inventory.
  • Lumber Yard now has proper working sound effects.
  • Societies and outposts on the world map now have ambient sound effects.
  • Science point and currency history is now shown in the statistics menu.
  • Forester now stops working when there is no more space to plant trees.
  • Leader graphics updated.
  • Clicking a trade notification now opens the society window.
  • Flour amount is now shown in the top bar.
  • Camera no longer travels to the middle of the colony map when following a colonist and the colonist dies. All floater icons are also removed from dead colonists.

Balancing

  • [Community request] Changes on how people reproduce in the colony. The rate of child births should be a lot higher now.
  • [Community request] Mess hall recipes are now more efficient than Cookhouse ones.
  • Sauna storage space and firewood consumption decreased.
  • Trading prices for vehicles are now cheaper.
  • More fiber locations added to World Map.

References

  1. Forum: Update 1.5.1 Patch Notes, 2020-03-12.