Patch 1.6.X

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Patch 1.6.X are all patches beginning with 1.6.

1.6

Main article: Patch 1.6

1.6.1

1.6.1 is a hotfix released on 2020-04-23[1] updating the game build to 6298.

General

  • Fixed issue in World Map generation that caused locations to be placed under mountains. Due to this, World Map will reset for all old save games.
  • Saving during gate combat now loads the game into identical state, instead of starting the gate combat from the beginning.
  • Trade routes are now limited so that the colony can only have one per society.
  • Health bar for enemies is now shown during gate combat.
  • Colonists now stand still instead of running in place if they need to wait for pathfinding to be completed.
  • Carrying a body while the target Burial Pit is destroyed is now handled correctly.
  • You can no longer rename dead colonists. Because that would be rude.
  • Childrens 3D model variations are now selected correctly, instead of falling back to the first one.
  • Fields now show the correct plant type when loading a savegame where the field was mid harvest.
  • “For the Working Man” event no longer gets stuck on it’s last stage.

Balancing

  • Tweaked hostile groups to provide a more consistent gate combat experience throughout the game.
  • Attack damage reduced for wildlife and bandits.
  • Reduced Rat Beetle walking speed.
  • Gate repair cost has been reduced.

References

  1. Forum: Update 1.6.1 Patch notes, 2020-04-23.