Patch 1.8.X

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Patch 1.8.X are all patches beginning with 1.8.

1.8

Main article: Patch 1.8

1.8.1

1.8.1 is a hotfix released on 2020-06-25[1] updating the game build to 6883.

General

  • Population soft cap has been increased to allow colony births until there are up to 150 colonists in the colony. [Community Request]
  • Fields will now become polluted and the level of pollution affects the current yield of that field.
  • A notification should appear for all irradiated colonists now.
  • All Fierce Mice are now neutral and will not attack colonists unless they are attacked
  • 4 new events added to the game.
  • The colonists will now stop decontaminating a building if it gets damaged and repair it first instead.

Gameplay

  • Highlight all living entities keybind is now a toggle instead and has been added to the controller (R3).
  • The Work Area of the Maintenance Depot can now be resized like other work areas.

Graphics

  • Placing the Garage will no longer make large green squares appear on top of it.
  • Level 2 versions of Tools, Clothes and Guns now have new icons.

Balancing

  • Gate combat has been adjusted to better reflect the level and effect of the gate and how many colonists are guarding it.
  • Dead colonists will now generate a bit more pollution if their bodies are not taken to the Burial Pit.
  • Water Collector now produces the same amount of water as the Water Well and its building cost has been reduced.
  • Cost to repair various energy producing buildings has been decreased.
  • Cookhouse and Mess Hall now use less firewood.
  • Logging Camp now produces more firewood.
  • Wind now has more effect on pollution and how it spreads.
  • Forester now has two workslots.
  • Outhouse and Sauna are more resistant to pollution.

References

  1. Forum: Update 1.8.1 - Patch Notes, 2020-06-25.