Production tech branch

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One of your long-term objectives is to unlock new technologies from the five branches of the tech tree. In the aftermath, much of mankind’s knowledge was either lost or outright destroyed. Fragments can still be recovered from various locations on the world map to aid the colony. The research locations can be searched for Science points Science points which, unlike other resources, are immediately available for the colony. And the bigger your specialists' research skill is, the faster they can extract all the usable knowledge a particular location has to offer.

Branch focus[edit]

The Production tech branch Production tech branch increases the colony's production capabilities by focusing on:

  • Energy.png Energy producing buildings.
  • Water.png Water producing buildings.
  • Build.png Heat producing buildings.
  • Decorations Electrical decorations to light the colony.

Category legend[edit]

Each researched technology offer one of eight unlock effect types. These can be determined at a glance by the tech frame's top color and are as follows:

  • Building unlock Building unlock - Unlocks a new building.
  • Building upgrade Building upgrade - Unlock a building's upgrade option.
  • Decorations Decorations - Create a more charming environment.
  • Durability Durability - Improves buildings' protection against natural deterioration or elements like cold or Pollution.
  • Efficiency Efficiency - Improves the speed or amount of production.
  • Ideology Ideology - Special improvements based on your chosen ideology (hardy survivalist, visionary architect, chaotic misfit).
  • People People - Affects or improves people's lives and Happiness.
  • World map World map - Enhances actions on the World Map.

List of technologies[edit]

Technology Time Science points Type Unlockables Prerequisites Description
Tech solar power 1.png Solar Power I 15h 75 Building unlock
  • Building solar panel.png Solar Panel
  • Building transformer.png Transformer
N/A Getting the power back on is a major step toward rebuilding a civilization. Solar Panels are an efficient way to produce Energy during the day.
Tech water tower.png Water Pipes 15h 75 Building unlock Building water tower.png Water Tower N/A Allow transporting water to buildings via Water Towers. Building a working pipe system allows the Colony to take steps toward a more modern society.
Tech salvaged drums.png Salvaged Drums 15h 75 Building unlock Building large clean water storage.png Large Clean Water Storage Tech water tower.png Water Pipes When it comes to drinking water, you can never be too prepared. Massive tanks of clean water ensure your colonists can suffer through any drought or heat wave.
Tech reinforced tanks.png Reinforced Tanks 15h 75 Durability
  • Defense.png +60% Durability to:
    • Clean Water Storage
    • Large Clean Water Storage
Tech salvaged drums.png Salvaged Drums Full tanks of clean water are a blessing, and losing them is a disaster. Reinforcing these life-giving vats helps them endure in the harshest of situations.
Tech big game hunting.png Directed Heat 18h 100 Building upgrade Building burner.png Boosted Burner Tech salvaged drums.png Salvaged Drums Directing the heat from burning firewood more efficiently via a series of plates means buildings farther away will catch some of that heat.
Tech drilled well.png Drilled Wells 22h 125 Building upgrade Building drilled well.png Drilled Well Tech big game hunting.png Directed Heat Digging a well by hand is no easy task, so the shaft is often too shallow to reach all the underground reserves. Basic drills simplify the process and provide more water for the colony.
Tech bigger barrels.png Bigger Barrels 1d 3h 150 Building unlock Building large water tower.png Large Water Tower Tech drilled well.png Drilled Wells Constructing large, structurally sound and waterproof barrels is surprisingly difficult. Many scientists will get wet researching how this can be achieved.
Tech boring methods.png Boring Methods 2d 1h 280 Building unlock Building bore well.png Bore Well Tech bigger barrels.png Bigger Barrels Clean Water can be hard to come by, especially in dry climates. Bore Wells are drilled as deep as required to tap into water reserves, which allows placing them on any soil type.
Tech drillmaster.png Drillmaster 18h 100 Ideology
  • Energy.png −50% Energy consumption to:
    • Bore Well
  • Tech boring methods.png Boring Methods
  • Ideology Chaotic misfit
There's a lot a learned engineer can do to improve a seemingly simple design. Putting the energy-saving tips to good use means worrying less about power plants while travelling outside the colony.
Tech submerged pumping.png Submerged Pumping 2d 14h 350 Building unlock Building water pump.png Water Pump Tech boring methods.png Boring Methods Gathering Water with buckets is cute and all, but a big colony needs bigger solutions to procuring Water in volume. A high-tech Water Pump on the shore provides just that.
Tech axial flow.png Axial Flow 1d 3h 150 Efficiency
  • Energy.png −30% Energy consumption to:
    • Water Pump
Tech submerged pumping.png Submerged Pumping Some clever engineering allows water pumps to circulate the fluids through axial paths, reducing the amount of Energy required to run them..
Tech powered heaters.png Powered Heaters 1d 20h 250 Building unlock Building radiator.png Radiator Either:
  • Tech energy storage.png Battery Stacking
  • Tech bigger barrels.png Bigger Barrels
Burning wood to heat a growing Colony is labor and resource intensive. Moving toward powered centralized heating frees up Colonists to do other, more important work elsewhere.
Tech warmer shelters.png Thermostats 2d 1h 280 Building upgrade Building radiator.png Industrial Radiator Tech powered heaters.png Powered Heaters Regulating the Heat levels allows Colonists to direct and expand the Powered Heater's effective area to service more homes.
Tech panel coating.png Panel Coating 15h 75 Ideology
  • Defense.png +40% Durability to:
    • Solar Panel
  • Tech solar power 1.png Solar Power I
  • Ideology Visionary architect
Solar panels are not the world's sturdiest invention, and flying debris and extreme weather can slowly wither them. Coating the panels with translucent material protects them from the smaller things the apocalypse throws your way.
Tech energy storage.png Energy Storage 18h 100 Building unlock Building battery rack.png Battery Rack Tech solar power 1.png Solar Power I Producing Energy without storing it can be a recipe for disaster. Repurposed Battery Racks can hold a decent charge and keep things running even when Energy production has halted.
Tech quality capacitors.png Quality Capacitors 15h 50 Durability
  • Defense.png +40% Durability to:
    • Battery Rack
Tech energy storage.png Energy Storage Running high-voltage current as efficiently as possible allows packing a bit more juice in the same space.
Tech durable components.png Durable Components 18h 100 Durability
  • Repair cost −1 Repair cost to:
    • Solar Panel
    • Wind Turbine
    • Large Solar Panel
    • Large Wind Turbine
Tech energy storage.png Energy Storage Reinforcing used Components means less of them implode when things go south.
Tech wind power 1.png Wind Power I 21h 120 Building unlock Building wind turbine.png Wind Turbine Tech energy storage.png Energy Storage Getting the power back on is a major step toward rebuilding a civilization. Wind Turbines provide a reliable and steady Energy source.
Tech tough bearings.png Tough Bearings 18h 100 Ideology
  • Defense.png +40% Durability to:
    • Wind Turbine
  • Tech wind power 1.png Wind Power I
  • Ideology Chaotic misfit
There are many moving parts to a wind-based power plant. Its ball bearings are in constant motion and prone to breaking or jamming, so strengthening them helps when things get rough. Looking at rotating things is fun, and this really helps keep them rotating!
Tech surge protectors.png Surge Protectors 1d 11h 200 Building unlock Building lightning rod.png Lightning Rod Either:
  • Tech durable components.png Durable Components
  • Tech wind power 1.png Wind Power I
Directing massive amounts of Energy harmlessly to the ground requires ample protection. But once that's sorted, Lightning Rods will help the Colony to protect itself from destructive lightning strikes.
Tech energy storage.png Battery Stacking 1d 15h 220 Building unlock Building large battery rack.png Large Battery Rack Tech surge protectors.png Surge Protectors Producing Energy without storing it is just a waste. Tinkering with Battery Racks allows them to be chained together for even greater effect. They will keep things running even when Energy production has halted.
Tech big game hunting.png Circuit Breakers 18h 100 Ideology
  • Defense.png +60% Durability to:
    • Solar Panel
    • Wind Turbine
    • Large Solar Panel
    • Large Wind Turbine
  • Tech energy storage.png Battery Stacking
  • Ideology Hardy survivalist
Power Plants are some of the most vulnerable Buildings. Circuit breakers help protect these sources of lovely Energy by cutting the connection before permanent damage occurs.
Tech supreme shielding.png Supreme Shielding 1d 15h 220 Building upgrade Building lightning tower.png Lightning Tower Tech surge protectors.png Surge Protectors Lightning Rods' protective radius can be expanded with some witty engineering, but the modification is more susceptible to damage.
Tech simple decorations.png Electric Decorations 15h 50 Decorations
  • Small Street Light Small Street Light
  • Medium Street Light Medium Street Light
  • Large Street Light Large Street Light
Tech supreme shielding.png Supreme Shielding Powered-up decorations to finalize your advanced settlement.
Tech amplification.png Amplification 1d 20h 250 Building upgrade Building large transformer.png Large Transformer Tech surge protectors.png Surge Protectors Lightning Rods' protective radius can be expanded with some witty engineering, but the modification is more susceptible to damage.
Tech solar power 2.png Solar Power II 2d 5h 300 Building unlock Building large solar panel.png Large Solar Panel Tech amplification.png Amplification Large Solar Panels provide cheap, clean Energy in moderate quantities. Solar Panels shut down during the night.
Tech wind power 2.png Wind Power II 2d 5h 300 Building unlock Building large wind turbine.png Large Wind Turbine Tech amplification.png Amplification Large Wind Turbines provide clean Energy in large quantities.

References[edit]