Safety tech branch

From Surviving the Aftermath Wiki
Jump to navigation Jump to search

One of your long-term objectives is to unlock new technologies from the branches of the tech tree. In the aftermath, much of mankind’s knowledge was either lost or outright destroyed. Fragments can still be recovered from various locations on the world map to aid the colony. The research locations can be searched for Science points Science points which, unlike other resources, are immediately available for the colony. And the bigger your specialists' research skill is, the faster they can extract all the usable knowledge a particular location has to offer.

Branch focus[edit | edit source]

The Safety tech branch Safety tech branch focuses on improving specialist efficiency on and the colony's stand on the world map by improving the following:

  • Shotgun Buildings affecting colony security.
  • Health.png Buildings affecting colonist health.
  • Catastrophe.png Buildings providing alerts for disasters and enabling world trade.

Category legend[edit | edit source]

Each researched technology offer one of eight unlock effect types. These can be determined at a glance by the tech frame's top color and are as follows:

  • Building unlock Building unlock - Unlocks a new building.
  • Building upgrade Building upgrade - Unlock a building's upgrade option.
  • Durability Durability - Improves buildings' protection against natural deterioration or elements like cold or Pollution.
  • Efficiency Efficiency - Improves the speed or amount of production.
  • Ideology Ideology - Special improvements based on your chosen ideology (survival, production, safety).
  • People People - Affects or improves people's lives and Happiness.

List of technologies[edit | edit source]

Technology Time Science points Type Unlockables Prerequisites Description
Tech guardians.png Guardians 10h 100 Building unlock Building guard post.png Guard Post N/A Guards are the backbone of defending the colony against hostile animals or humans. Assign people to guard posts so they'll gear up and focus on protecting their fellow colonists and reveal surrounding areas for expansion.
Tech scavenger teams.png Guard Patrols 10h 75 Ideology
  • Work slots +1 Work slots to:
    • Guard Post
  • Tech guardians.png Guardians
  • Ideology Safety
Adds an extra guard slot to every guard post to make them more effective in reacting to enemy groups at any time.
Tech nurses.png Nurses 10h 75 People
  • Work slots +1 Work slots to:
    • Medical Tent
Tech guardians.png Guardians Shared duties and clear communication in life-threatening situations are paramount, so the patients in medical tents are treated quickly and correctly.
Tech medical training.png Medical Training 10h 75 Efficiency
  • Healing speed +20% Healing speed to:
    • Field Hospital
    • Medical Tent
Tech nurses.png Nurses Without a steady supply of medicine and medical equipment, using even simple and straightforward methods to improve treatment is highly beneficial for healing your population.
Tech outpost.png Frontier Outpost 12h 125 Building unlock Building outpost depot.png Outpost Depot Tech guardians.png Guardians Unlocks outpost depots used for establishing and maintaining an outpost on the world map. Expanding your colony's influence past its borders is essential for the colony's survival.
Outposts allow specialists to drop off resources without travelling back to the colony.
Tech sweet porcelain.png Flushing 14h 150 Building upgrade Building toilet.png Toilet Tech outpost.png Frontier Outpost Using water to sweep away excrement benefits nature and leaves colonists feeling more refreshed after relieving themselves. Unlike outhouses, toilets do not create excess waste.
Tech advanced colony.png Leadership 16h 250 Building upgrade Building colony center.png Colony Center Tech sweet porcelain.png Flushing A symbol of order and stability, the colony center scouts the surrounding areas faster and has more storage for resources than a campsite.
Tech general storage.png Secure Storing 14h 150 Building unlock Building general storage.png General Storage Tech outpost.png Frontier Outpost Valuable goods deserve a proper place to be stored. A general storage is a converted and reinforced shipping container able to withstand the elements and thieves alike.
Stores items, food and resources.
Tech shelving.png Shelving 12h 125 Efficiency
  • Capacity +500 Capacity to:
    • General Storage
Tech general storage.png Secure Storing Making use of the limited floor space by building shelves and organizing the contents maximizes how much valuable resources can be crammed into a general storage. And people say that those who have the most stuff in the end will be kings.
Tech reinforced gate.png Reinforced Gate 16h 250 Building upgrade Building gate2.png Reinforced Gate Tech general storage.png Secure Storing Approaching a reinforced gate makes anyone respect a society living behind it a bit more. Survivor groups are questioned in more detail before being allowed to join the colony and, sometimes, reveal important information about the group's condition.
Protects against most regular bandit attacks when fully repaired and manned.
Tech hazmat engineering.png Hazmat Engineering 18h 350 Building unlock
  • Building environmental station.png Environmental Station
  • Building waste dump.png Waste Dump
Either:
  • Tech advanced colony.png Leadership
  • Tech reinforced gate.png Reinforced Gate
Clearing heavily polluted soil without proper equipment is a death sentence. An environmental station provides the means to clear pollution deposits and store the waste in a waste dump.
Tech big game hunting.png Pollution Disposal 14h 250 Efficiency
  • Production speed +40% Production speed to:
    • Environmental Station
Tech hazmat engineering.png Hazmat Engineering Pollution disposal is dirty and dangerous business. Proper scrubbers handle the removal of hazardous material faster, so colonists need to spend less time in the glowing soil.
Tech weapon crafting.png Weapon Crafting 1d 400 Building unlock Building gunsmith.png Gunsmith Tech hazmat engineering.png Hazmat Engineering Fighting post-apocalyptic wildlife and crazed bandits at melee range isn't the smartest thing one could do. A gunsmith supplies guards with proper weapons to defend the colony.
Gunsmiths use metal and parts to produce weapons.
Tech weapon crafting.png Arsenal 1d 4h 500 Building upgrade Building grand gunsmith.png Grand Gunsmith Tech weapon crafting.png Weapon Crafting Protecting the colony with sticks and stones will only get you so far, whereas improved weapons help immensely against all sorts of attacks against the colony.
Tech centralized repairs.png Extra Workbench 18h 275 People
  • Work slots +1 Work slots to:
    • Gunsmith
    • Grand Gunsmith
Tech weapon crafting.png Weapon Crafting One extra workbench to fit one more worker and increase production efficiency.
Tech guardians.png Calibrated Lathes 18h 275 Ideology
  • Production speed +40% Production speed to:
    • Gunsmith
    • Grand Gunsmith
  • Tech centralized repairs.png Extra Workbench
  • Ideology Safety
More precision and accuracy for machinery and production methods allow workers to produce more functional weapons with fewer going to the scrap heap.
Tech medical center.png Medical Center 1d 4h 500 Building unlock Building field hospital.png Field Hospital Tech weapon crafting.png Weapon Crafting There is no way to keep a large colony healthy with a simple medical tent. A properly managed field hospital is both more spacious and effective in healing your sick and ailing colonists.
Tech improved recipes.png Prescriptions 1d 350 Ideology
  • Healing speed +33% Healing speed to:
    • Field Hospital
    • Medical Tent
  • Tech medical center.png Medical Center
  • Ideology Safety
It's rather likely medics will be treating the same people over and over in the Aftermath. Knowing and keeping track of patients ensures faster healing.
Tech cleansing.png Cleansing 1d 12h 600 Building unlock Building sauna.png Sauna Tech medical center.png Medical Center Hygiene in the post-apocalypse seems like a minor thing to worry about. Yet ignoring cleanliness will lead to diseases that would have been easily prevented with a nice shower and a bit of socializing in a hot sauna.
Saunas require firewood to function.
Tech warmer shelters.png Steam Rooms 1d 12h 600 Building upgrade Building steam sauna.png Steam Sauna Tech cleansing.png Cleansing Warming up in steam saunas washes away all the nasty particles clinging to colonists. Advances in technology also allow this to be an environmentally-friendly option, as it does not create any excess pollution.
Steam saunas require energy and water to function.
Tech surge protectors.png Surge Protectors 1d 12h 600 Building unlock Building lightning rod.png Lightning Rod Tech medical center.png Medical Center Directing massive amounts of energy harmlessly to the ground requires ample protection. But once that's sorted, lightning rods will help the colony to protect itself from destructive lightning strikes.
Tech supreme shielding.png Supreme Shielding 1d 12h 600 Building upgrade Building lightning tower.png Lightning Tower Tech surge protectors.png Surge Protectors Lightning rod's protective radius can be expanded with some witty engineering, but the modification is more susceptible to damage.
Tech disaster forecast.png Disaster Forecast 2d 700 Building unlock Building radar.png Radar Either:
  • Tech cleansing.png Cleansing
  • Tech surge protectors.png Surge Protectors
A radar tuned to monitor the weather, airwaves and distant broadcasts can save numerous lives with early warnings about upcoming catastrophes. It will not prevent the calamity, but it gives you more time to prepare for the worst.
Tech reinforced gate.png Fortress 2d 6h 800 Building upgrade Building gate3.png Fortress Gate Tech disaster forecast.png Disaster Forecast A prosperous colony attracts all sorts of attention. Keep unwanted visitors and bandits away by building your gate strong and tall like a fortress.
Protects against most tough bandit attacks when fully repaired and manned.
Tech advanced colony.png Governance 2d 6h 800 Building upgrade Building headquarters.png Headquarters Tech disaster forecast.png Disaster Forecast Upgraded form of the colony center. A more permanent building used to watch over the entire colony, the headquarters will scout huge tracts of nearby areas swiftly. A necessity in larger colonies with spacious emergency storage for water, food and resources.
Tech med lab.png Medicine Production 2d 18h 1000 Building unlock Building medical lab.png Medical Lab Either:
  • Tech reinforced gate.png Fortress
  • Tech advanced colony.png Governance
Finding usable medicine in the wastelands is almost pure luck. With a medical lab, the colony can produce the required pills and antibiotics itself.
Tech sterile spaces.png Disinfectants 2d 6h 700 Efficiency
  • Production speed +40% Production speed to:
    • Medical Lab
Tech med lab.png Medicine Production More precisely disinfected tools and containers allow workers to produce meds faster due to less wasted batches.

References[edit | edit source]