Sectors and locations
The World Map has a number of actions your specialists can perform. You can scavenge abandoned locations, fight bandits and trade with societies or research for valuable science points used to unlock the tech tree.
All actions on the world map consume Action Points (AP). Movement takes one APs per hex. All other actions, such as scavenge, scout, research and attack deplete the remaining action points to complete. The amount of APs depend on the specialist's speed skill
Sectors[edit | edit source]
Uncovering the world map sector by sector affords new opportunities to bring back resources most needed at the colony to keep people from falling into despair without fun boxes or to get the energy production going to enable more advanced buildings to be constructed.
Scouting[edit | edit source]
The world map is divided into sectors which must be scouted one at a time by a specialist. Push onward on the map to reveal new locations and resources. Biomes can affect how outposts function.
Biomes[edit | edit source]
|Plains||North, Central & South||No special effects|
|Wasteland||Central||-10% slower to find survivors|
|Marshland||South & Central||-5% slower to find survivors|
|Urban||North & South||+25% chance to find survivors|
|Desert||Far South||+25% science production|
|Tundra||Far North||+35% science production|
Locations[edit | edit source]
Scavenging[edit | edit source]
Scavenging allows for recovering useful materials and items for the colony. The scavenging skill varies from person to person, so try to choose the one with the highest number for the most important locations. Every specialist is proficient in this to a degree, but the Scavenger types can pick a place clean much faster than others. Low-end materials such as Planks can be gathered in larger quantities than items such as Medicine.
Research missions[edit | edit source]
The research locations can be searched for Science Points which, unlike other resources, are immediately available for the colony. And the bigger your specialists' research skill is, the faster they can extract all the usable knowledge a particular location has to offer.
Location list[edit | edit source]
- Some locations may require a specific outpost type in their sector in order to be exploited.
- Locations may have several visual variants other than those displayed below.
Returning home[edit | edit source]
Specialists need to return scavenged resources back to the colony. When the specialist reaches the colony, all resources are automatically dropped near the Gate where colonists can retrieve them.
Specialists can also get hurt in combat against Bandits, or when they encounter hazards while scavenging or researching locations. Recovering from their wounds must be done in the colony. To heal an injured specialists, order them to travel back to the colony, where they automatically start the recovery on arrival.