Sectors and locations

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Surviving The Aftermath's tutorials: Episode 5: World Map and Specialists.

The World Map has a number of actions your specialists can perform. You can scavenge abandoned locations, fight bandits and trade with societies or research for valuable Science points science points used to unlock the tech tree.

All actions on the world map consume Action Points (AP). Movement takes one APs per hex. All other actions, such as scavenge, scout, research and attack deplete the remaining action points to complete. The amount of APs depend on the specialist's speed skill

Sectors[edit | edit source]

Uncovering the world map sector by sector affords new opportunities to bring back resources most needed at the colony to keep people from falling into despair without fun boxes or to get the Energy.png energy production going to enable more advanced buildings to be constructed.

Scouting[edit | edit source]

The world map is divided into sectors which must be scouted one at a time by a specialist. Push onward on the map to reveal new locations and resources. Biomes can affect how outposts function.

Biomes[edit | edit source]

Biome Location Outpost Effects
Plains North, Central & South No special effects
Wasteland Central -10% slower to find survivors
Marshland South & Central -5% slower to find survivors
Urban North & South +25% chance to find survivors
Desert Far South +25% science production
Tundra Far North +35% science production

Locations[edit | edit source]

Scavenging[edit | edit source]

Scavenging allows for recovering useful materials and items for the colony. The scavenging skill varies from person to person, so try to choose the one with the highest number for the most important locations. Every specialist is proficient in this to a degree, but the Scavenger types can pick a place clean much faster than others. Low-end materials such as Planks can be gathered in larger quantities than items such as Health.png Medicine.

Research missions[edit | edit source]

The research locations can be searched for Science points Science Points which, unlike other resources, are immediately available for the colony. And the bigger your specialists' research skill is, the faster they can extract all the usable knowledge a particular location has to offer.

Location list[edit | edit source]

Note:

  1. Some locations may require a specific outpost type in their sector in order to be exploited.
  2. Locations may have several visual variants other than those displayed below.
Image Name Resource Outpost.png Outpost?
Location abandoned apartment 05.png Collapsed apartments
  • Antibiotics Antibiotics
  • Food protein bar.png Candy bar
  • Food canned fruit.png Canned fruit
Location abandoned apartment 05.png Ruined apartments
  • Iodine pills Iodine pills
  • Rare metals Rare metals
Location abandoned suburb 01.png Crumbling houses
  • Basic clothing Basic clothing
  • Component Component
Location abandoned suburb 01.png Decaying houses Jerky.png Jerky
Location abandoned small town 06.png Desolate downtown
  • Basic tools Basic tools
  • Sturdy clothing Sturdy clothing
Location devastated high rise buildings 01.png Collapsed highrises Medicine Medicine
Location devastated high rise buildings 01.png Devastated highrises
  • Cockroaches.png Cockroaches
  • Iodine pills Iodine pills
  • Rare metals Rare metals
Location abandoned cabin 02.png Lone cabin Sturdy clothing Sturdy clothing
Location car mechanic shop.png Auto mechanic Parts Parts
Location trailer park.png Camping Site Plastic Plastic
Location concrete factory.png Concrete factory Concrete Concrete
Location construction site.png Construction site Durable tools Durable tools
Location convenience store.png Convenience store Fun Box Fun box Location outpost scavenge.png Scavenger
Location diner.png Diner Fun Box Fun box
Location crashed helicopter.png Downed helicopter Iodine pills Iodine pills
Location electronic store.png Electronics store Electronics Electronics
Location TNT storage igloo.png Explosives storage Hunting rifle Hunting rifle
Location factory.png Factory Science points Science points
Location farm.png Farm Venison.png Prime meat
Location gas station.png Gas station Fuel Fuel Location outpost scavenge.png Scavenger
Location airplane hangars.png Hangars Science points Science points Location outpost science.png Research
Location hospital.png Hospital Medicine Medicine Location outpost scavenge.png Scavenger
Location plane crash site 01.png Jetliner crash site Component Component
Location machine works.png Manufactory Superior tools Superior tools Location outpost scavenge.png Scavenger
Location military camp.png Military camp Science points Science points
Location motel.png Motel Superior clothing Superior clothing Location outpost scavenge.png Scavenger
Location museum.png Museum Science points Science points
Location nuclear power plant.png Nuclear plant Science points Science points
Location observatory.png Observatory Science points Science points Location outpost science.png Research
Location ordnance works.png Ordnance works Rare metals Rare metals Location outpost scavenge.png Scavenger
Location apothecary.png Pharmacy Antibiotics Antibiotics Location outpost scavenge.png Scavenger
Location police station.png Police station Automatic rifle Automatic rifle Location outpost scavenge.png Scavenger
Location radar station.png Radar Science points Science points Location outpost science.png Research
Location radio station.png Radio station Component Component
Location shopping center.png Shopping center Fun Box Fun box Location outpost scavenge.png Scavenger
Location timber mill.png Timber mill Planks Planks
Location trailer park.png Trailer park Firewood Firewood
Location warehouse.png Warehouse Iodine pills Iodine pills Location outpost scavenge.png Scavenger

Returning home[edit | edit source]

Specialists need to return scavenged resources back to the colony. When the specialist reaches the colony, all resources are automatically dropped near the Gate where colonists can retrieve them.

Specialists can also get hurt in combat against Bandits, or when they encounter hazards while scavenging or researching locations. Recovering from their wounds must be done in the colony. To heal an injured specialists, order them to travel back to the colony, where they automatically start the recovery on arrival.