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Technology
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Type
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Unlockables
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Prerequisites
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Description
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Centralized Repairs
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15h |
75 |
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Maintenance Depot
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N/A
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Keeping track of all repairs in a large Colony is a hassle. A Maintenance Depot automatically cleans contamination and fixes damaged buildings within its work area, provided it is staffed and supplied properly.
|
 |
Crowbars
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15h |
50 |
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+20% Production speed to:
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N/A
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Pulling old Metal or stuck Plastic bits apart with your bare hands is tough. Crowbars allow colonists to scavenge deposits without worrying about hurting themselves.
|
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Metal Bender
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15h |
50 |
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−1 Repair cost to:
- Mechanic Shop
- Radar
- Refinery
- Sawmill
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Centralized Repairs
Wasteland explorer
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Robots bending damaged girders and sheet metal isn't really a thing in the apocalypse. Once people re-learn to do it themselves, fixing seemingly totalled buildings becomes surprisingly cheap.
|
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Spirit Levels
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15h |
75 |
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−1 Repair cost to:
- Arena
- Environmental Station
- Field Hospital
- Library
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Centralized Repairs
Colony builder
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This common yet handy builder's tool helps avoid mistakes and do-overs, especially when repairing larger structures like Tenements.
|
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Inventory
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18h |
100 |
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+500 Capacity to:
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Centralized Repairs
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Stockpile inventories keep stuff apart from things and doodads separate from whatchamacallits. It maximizes the use of space and helps Colonists find what they're looking for.
|
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Logistics
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18h |
100 |
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+500 Capacity to:
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Inventory
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A logical and consistent method of packing things together never happens accidentally—it must be created. The way basic logistics get you more capacity within the same space seems almost magical.
|
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Scavenger Teams
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15h |
50 |
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+1 Work slots to:
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Crowbars
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Two pairs of eyes spot valuable resources faster than one. A duo of scavengers working in tandem brings construction resources back to the colony more efficiently.
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Reclaimable Materials
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15h |
75 |
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+1 Metal production to:
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Crowbars
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Knowing how to process different types of scrap Metal means an item thought to be trash might end up becoming a treasure—relatively speaking.
|
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Trash Evaluation
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15h |
75 |
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+1 Plastic production to:
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Crowbars
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Going through decades of garbage in various states of decomposition ain't easy. Recognizing the usable bits from actual trash is even harder, but it increases Plastic Production quite a bit.
|
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Apprentices
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18h |
100 |
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+1 Work slots to:
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Either:
Reclaimable Materials
Trash Evaluation
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A proper relationship between workers means more products created for Colonists and less thrown at those you're working alongside.
|
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Craftsmanship
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15h |
75 |
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+20% Production speed to:
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Apprentices
Hardy survivalist
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Basic knowledge of Tool and Clothing manufacturing means faster production and less thumbs smacked by hammers or pierced by needles.
|
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Junk Recycling
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1d 3h |
150 |
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Mechanic Shop
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Either:
Apprentices
Inventory
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Scrapper's side product, Junk is useful and even valuable for those able to recycle it. The Mechanic Shop converts it into mechanical Parts, which are required in advanced construction and item creation.
|
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Junker
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18h |
100 |
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+2 Parts production to:
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Junk Recycling
Hardy survivalist
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A real junker can make Junk last a lot further than your average Joe. Putting every single bit of scrap to good use can make a huge difference in the apocalypse.
|
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Power Saws
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1d 3h |
150 |
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Sawmill
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Junk Recycling
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Plank production can be upgraded by reducing heavy labour at Lumber Yards. A proper Sawmill guarantees a steady supply of that sweet, sweet timber — at least until Energy supplies run dry.
|
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Hazmat Engineering
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1d 3h |
150 |
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Environmental Station
Waste Dump
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Junk Recycling
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Clearing heavily polluted soil without proper equipment is a death sentence. An Environmental Station provides the means to clear Pollution Deposits and store the waste in a Waste Dump.
|
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Rubber Scrubbers
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18h |
100 |
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+20% Production speed to:
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Hazmat Engineering
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Pollution disposal is dirty and dangerous business. Proper scrubbers handle the removal of hazardous material faster, so colonists need to spend less time in the glowing soil.
|
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Biofuel Formula
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1d 11h |
200 |
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Refinery
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Either:
Hazmat Engineering
Power Saws
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Unlocks Refinery for manufacturing Fuel. Refineries are essential in providing a steady source of Fuel for the Colony's exploration needs. Without Fuel, vehicles cannot be repaired. Refineries require Oil made from Sunflowers to function.
|
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Controlled Burn
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15h |
75 |
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+30% Production speed to:
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Biofuel Formula
Wasteland explorer
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Creating better burning kilns limits how much Oil is wasted in biofuel processing. Doing more with less is the name of the game.
|
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Industrial Mining
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1d 20h |
250 |
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Concrete Extractor
Metal Extractor
Plastic Extractor
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Biofuel Formula
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Scavenging construction materials by hand will only take you so far. Heavy machinery like Extractors will greatly boost production, but it requires both constant maintenance and large amounts of Energy to extract Metal, Plastic and Concrete.
|
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Junior Engineers
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18h |
100 |
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+1 Work slots to:
- Concrete Extractor
- Metal Extractor
- Plastic Extractor
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Industrial Mining
Colony builder
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The cabin might get a bit crowded at times, but additional workers help keep the valuable Extractors running longer each day.
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Mass Production
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2d 19h |
380 |
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Concrete Auto-Extractor
Metal Auto-Extractor
Plastic Auto-Extractor
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Industrial Mining
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Computer-controlled mining equipment is the final step in mass-producing construction materials. Automated Extractors work without human supervision, unless they've broken down. Extractors require plenty of Energy to produce Metal, Plastic and Concrete for the colony.
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Self-Diagnostics
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1d 11h |
200 |
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- +60% Durability to:
- Concrete Auto-Extractor
- Metal Auto-Extractor
- Plastic Auto-Extractor
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Mass Production
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Automation with second-hand materials and tools is no easy feat, so sensitive equipment can and will break down from time to time. Self-diagnostics can prevent some of that hassle before it becomes a problem.
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Rare Metals
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1d 20h |
250 |
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Magnetic Separator
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Biofuel Formula
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Rare Metals must be separated from the ground with a specialized Magnetic Separator. It sifts through the material, filtering out the unwanted bits. The resulting Rare Metals are used in high-end production. Requires Energy to function.
|
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Neodymium Magnets
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1d 11h |
200 |
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+30% Production speed to:
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Rare Metals
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While normal magnets are nice, rare earth neodymium magnets are magical. Their incredible pulling power helps separate the wants from the want-nots in an instant improving the Magnetic Separator's production speed.
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Conveyor Belts
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18h |
100 |
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+20% Production speed to:
- Concrete Extractor
- Metal Extractor
- Plastic Extractor
- Magnetic Separator
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Either:
Industrial Mining
Rare Metals
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An endless smooth stream of materials on a conveyor belt can be mesmerizing to watch and shows a definite sign of progress. Improves production speed for all Extractors.
|
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Circuit Assembly
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2d 22h |
400 |
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Electronics Factory
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Conveyor Belts
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Learning how to assemble delicate Components in the post-apocalypse isn't easy. An Electronics Factory is a major step in creating a truly self-sufficient colony.
|
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Sterile Spaces
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1d 11h |
200 |
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+20% Production speed to:
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Circuit Assembly
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Dirty work surfaces and uncontrolled particles have no place in an Electronics Factory. A clean, sterile area means less time fixing errors and cleaning dust off components.
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